Latest Release Notes
Hi! Here’s a list of the changes we made for our latest release:
New:
- Player Auras: Players now have auras for an enhanced visual experience.
- Special Bar Shine Effect: A shiny visual effect has been added to the special bar.
- Completed Objectives Animation: Enjoy a new animation whenever objectives are completed.
- Death Animation: Players now have a death animation for added immersion.
- VFX for Card Spawn: Visual effects added when spawning cards.
- Environmental Life: New animations bring life to the environments.
- New Sounds: Added fresh sound effects for a richer audio experience.
Changes:
- Overlay Implementation: A new overlay enhances in-game visuals.
- Wait Time for Enemies: Adjusted wait times for enemies to improve pacing.
Fixes:
- Player Stack Reset Bug: Fixed a bug where player stacks were resetting unexpectedly.
- Dummy Position: Corrected dummy positioning issues.
- Inaccessible Carts: Fixed a bug that made certain carts inaccessible.
- Feedback Bugs: Resolved issues to ensure feedback is working as intended.
- Player Phantom Movement: Fixed erratic phantom movement for the player.
- Enemy Death Animations: Resolved issues with enemy death animations.
- Player Out-of-Bounds: Fixed a bug allowing the player to move out of bounds.
Pull Requests:
- Add Auras to Player, Shine Effect & Objectives Animation by @Rojoin
- Fix Player Stack Reset by @fekox
- Fix Dummy Position by @BiscupidTea
- Add Death Animation by @Rojoin
- Add VFX for Card Spawn by @Rojoin
- Fix Inaccessible Carts by @fekox
- Fix Feedback Bugs by @fekox
- Adjust Enemy Wait Time by @BiscupidTea
- Overlay Implementation by @fekox
- Fix Player Phantom Movement by @Rojoin
- Fix Enemy Death Animations by @Rojoin
- Fix Player Out-of-Bounds by @Rojoin
- Add Life to Environments by @Rojoin
- Add New Sounds by @BiscupidTea
