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Releases: Rojoin/Project-Aeterna

Release 1.0.0

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@fekox fekox released this 09 Dec 05:08

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Latest Release Notes

Hi! Here’s a list of the changes we made for our latest release:

New:

  • Player Auras: Players now have auras for an enhanced visual experience.
  • Special Bar Shine Effect: A shiny visual effect has been added to the special bar.
  • Completed Objectives Animation: Enjoy a new animation whenever objectives are completed.
  • Death Animation: Players now have a death animation for added immersion.
  • VFX for Card Spawn: Visual effects added when spawning cards.
  • Environmental Life: New animations bring life to the environments.
  • New Sounds: Added fresh sound effects for a richer audio experience.

Changes:

  • Overlay Implementation: A new overlay enhances in-game visuals.
  • Wait Time for Enemies: Adjusted wait times for enemies to improve pacing.

Fixes:

  • Player Stack Reset Bug: Fixed a bug where player stacks were resetting unexpectedly.
  • Dummy Position: Corrected dummy positioning issues.
  • Inaccessible Carts: Fixed a bug that made certain carts inaccessible.
  • Feedback Bugs: Resolved issues to ensure feedback is working as intended.
  • Player Phantom Movement: Fixed erratic phantom movement for the player.
  • Enemy Death Animations: Resolved issues with enemy death animations.
  • Player Out-of-Bounds: Fixed a bug allowing the player to move out of bounds.

Pull Requests:

Full Changelog:

Compare 0.12.4 to 1.0.0

0.12.4

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@Rojoin Rojoin released this 19 Nov 05:38

Hi! Here’s a list of the changes we made for our latest release:

Fixes:

-Fix typo in credits

Release 0.12.3

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@BiscupidTea BiscupidTea released this 18 Nov 22:19

Hi! Here’s a list of the changes we made for our latest release:

Fixes:

-Fix Infinite Health

Release 0.12.2

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@BiscupidTea BiscupidTea released this 18 Nov 20:14

Hi! Here’s a list of the changes we made for our latest release:

Fixes:

-Fix Credits Bug

Release 0.12.1

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@Rojoin Rojoin released this 18 Nov 18:52

Hi! Here’s a list of the changes we made for our latest release:

New:

  • Okami Variant: A new variant of the Okami enemy has been introduced, which circles around you before attacking.
  • Shielded Yukinko: The Yukinko enemy now features a protective shield.
  • Tutorial: Added a tutorial to help players get started with the game mechanics.
  • Main Menu: A brand-new main menu has been added to enhance the player's first experience.
  • Pause Menu: Implemented a pause menu for added convenience during gameplay.
  • In-Game Comic: Integrated an in-game comic to deepen the storytelling and world-building.
  • New Chambers: Additional chambers have been added for players to explore and discover secrets.
  • UI Effects on Chamber Completion: Added visual effects to signify the completion of a chamber.

Changes:

  • UI Overhaul: Significant improvements to the UI for better usability and aesthetics.
    • Added card display frames for improved visuals in the card menu.
    • Added particle art for the UI and new visual updates for Okami's eyes.
  • MiniMap Fix: Resolved issues with the minimap for better tracking of explored rooms.
  • Health Bar Removal on Death: Health bars now disappear when enemies are defeated for better clarity.

Fixes:

  • Bug Fixes: Resolved numerous bugs to improve stability and performance.
    • Fixed Yukinko-related problems.
    • Addressed and fixed minimap issues.
    • Fix Input for card selection.

PR

New Contributors

Full Changelog: 0.11.0...0.12.0

Release 0.12.0

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@Rojoin Rojoin released this 18 Nov 08:05

Hi! Here’s a list of the changes we made for our latest release:

New:

  • Okami Variant: A new variant of the Okami enemy has been introduced, which circles around you before attacking.
  • Okami Charge: The Okami enemy now features a charging attack for added challenge.
  • Shielded Yukinko: The Yukinko enemy now features a protective shield.
  • Tutorial: Added a tutorial to help players get started with the game mechanics.
  • Main Menu: A brand-new main menu has been added to enhance the player's first experience.
  • Pause Menu: Implemented a pause menu for added convenience during gameplay.
  • In-Game Comic: Integrated an in-game comic to deepen the storytelling and world-building.
  • New Chambers: Additional chambers have been added for players to explore and discover secrets.
  • UI Effects on Chamber Completion: Added visual effects to signify the completion of a chamber.

Changes:

  • UI Overhaul: Significant improvements to the UI for better usability and aesthetics.
    • Added card display frames for improved visuals in the card menu.
    • Added particle art for the UI and new visual updates for Okami's eyes.
  • MiniMap Fix: Resolved issues with the minimap for better tracking of explored rooms.
  • Health Bar Removal on Death: Health bars now disappear when enemies are defeated for better clarity.

Fixes:

  • Bug Fixes: Resolved numerous bugs to improve stability and performance.
    • Fixed Yukinko-related problems.
    • Addressed and fixed minimap issues.

PR

New Contributors

Full Changelog: 0.11.0...0.12.0

Release 0.11.0

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@Rojoin Rojoin released this 04 Nov 04:43

Hi! Here’s a list of the changes we made for our latest release:

New:

  • Toggle on interact: Add a popup when a nearby object is interactable.
  • Rumble: The controller rumbles when being hitted or hitting an enemy.
  • On Hit Color: The enemies and the player turn white while being hitted.

Fixes:

  • MiniMap: The minimap now display the current room.

PR:

Full Changelog: 0.10.3...0.11.0

Release 0.10.3

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@Rojoin Rojoin released this 27 Oct 22:50

Hi! Here’s a list of the changes we made for our latest release:

New:

  • MiniMap: The game now features a minimap to keep count of the rooms you have entered.
  • Yukinko Variant: There is a Yukinko variant that teleports after being hit.
  • New Assets: The assets of the HUD and some props of the game have been updated.

Changes:

  • Card Menu: Added new effects and animation to the card selection menu.
  • Snow Effect: Changed to be more like a storm.

PR

Full Changelog: 0.9.4...0.10.2

0.10.0

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@Rojoin Rojoin released this 25 Oct 16:22

What's Changed

Full Changelog: 0.9.4...0.10.0

Release 0.9.1

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@Rojoin Rojoin released this 15 Oct 00:18
7e3e8fa

Hi! Here’s a list of the changes we made for our latest release:

New:

  • HUD: The game now features a more stylized HUD.
  • Card Menu: Added a new UI for selecting cards.
  • Yukinko Behaviour: The Yukinko now runs after being hit while defending itself.
  • Player Attacks Behaviours: Attacks now have locked movement depending on the type.
  • Card Pickable Object: After defeating the last enemy, a card spawns for you to pick up.
  • SnowVFX: Added snow visual effects to the levels.

Changes:

  • Special Attack: The special attack now targets all enemies in front of the player.
  • SlowDown Effect: Upon defeating the last enemy, the game slows down to add more impact.
  • Dash Behaviour: The dash now phases through enemies and objects.
  • SwordSlash: Updated the visual effects for the sword slash.

Fixes:

  • Camera Transition Error: Fixed an issue where transitions between cameras would not trigger correctly at random moments.
  • Enemies Active After Death: Fixed a bug where enemies remained immortal after re-entering a room.

Full Changelog: https://github.com/Rojoin/Project-Aeterna/commits/0.9.1