Releases: Rojoin/Project-Aeterna
Releases · Rojoin/Project-Aeterna
Release list
Release 1.0.0
Latest Release Notes
Hi! Here’s a list of the changes we made for our latest release:
New:
- Player Auras: Players now have auras for an enhanced visual experience.
- Special Bar Shine Effect: A shiny visual effect has been added to the special bar.
- Completed Objectives Animation: Enjoy a new animation whenever objectives are completed.
- Death Animation: Players now have a death animation for added immersion.
- VFX for Card Spawn: Visual effects added when spawning cards.
- Environmental Life: New animations bring life to the environments.
- New Sounds: Added fresh sound effects for a richer audio experience.
Changes:
- Overlay Implementation: A new overlay enhances in-game visuals.
- Wait Time for Enemies: Adjusted wait times for enemies to improve pacing.
Fixes:
- Player Stack Reset Bug: Fixed a bug where player stacks were resetting unexpectedly.
- Dummy Position: Corrected dummy positioning issues.
- Inaccessible Carts: Fixed a bug that made certain carts inaccessible.
- Feedback Bugs: Resolved issues to ensure feedback is working as intended.
- Player Phantom Movement: Fixed erratic phantom movement for the player.
- Enemy Death Animations: Resolved issues with enemy death animations.
- Player Out-of-Bounds: Fixed a bug allowing the player to move out of bounds.
Pull Requests:
- Add Auras to Player, Shine Effect & Objectives Animation by @Rojoin
- Fix Player Stack Reset by @fekox
- Fix Dummy Position by @BiscupidTea
- Add Death Animation by @Rojoin
- Add VFX for Card Spawn by @Rojoin
- Fix Inaccessible Carts by @fekox
- Fix Feedback Bugs by @fekox
- Adjust Enemy Wait Time by @BiscupidTea
- Overlay Implementation by @fekox
- Fix Player Phantom Movement by @Rojoin
- Fix Enemy Death Animations by @Rojoin
- Fix Player Out-of-Bounds by @Rojoin
- Add Life to Environments by @Rojoin
- Add New Sounds by @BiscupidTea
Full Changelog:
0.12.4
Release 0.12.3
Hi! Here’s a list of the changes we made for our latest release:
Fixes:
-Fix Infinite Health
Release 0.12.2
Hi! Here’s a list of the changes we made for our latest release:
Fixes:
-Fix Credits Bug
Release 0.12.1
Hi! Here’s a list of the changes we made for our latest release:
New:
- Okami Variant: A new variant of the Okami enemy has been introduced, which circles around you before attacking.
- Shielded Yukinko: The Yukinko enemy now features a protective shield.
- Tutorial: Added a tutorial to help players get started with the game mechanics.
- Main Menu: A brand-new main menu has been added to enhance the player's first experience.
- Pause Menu: Implemented a pause menu for added convenience during gameplay.
- In-Game Comic: Integrated an in-game comic to deepen the storytelling and world-building.
- New Chambers: Additional chambers have been added for players to explore and discover secrets.
- UI Effects on Chamber Completion: Added visual effects to signify the completion of a chamber.
Changes:
- UI Overhaul: Significant improvements to the UI for better usability and aesthetics.
- Added card display frames for improved visuals in the card menu.
- Added particle art for the UI and new visual updates for Okami's eyes.
- MiniMap Fix: Resolved issues with the minimap for better tracking of explored rooms.
- Health Bar Removal on Death: Health bars now disappear when enemies are defeated for better clarity.
Fixes:
- Bug Fixes: Resolved numerous bugs to improve stability and performance.
- Fixed Yukinko-related problems.
- Addressed and fixed minimap issues.
- Fix Input for card selection.
PR
- Add Card Display Frames by @Rojoin in #16
- Add UI particle art and new Okami eyes by @zoeluci in #17
- Add Okami Charge+Fix Yukinko Problems+Fix MiniMap by @BiscupidTea in #18
- Add-UIEffect-On-End-Chamber by @Rojoin in #19
- Add-Shield-Yukinko by @Rojoin in #20
- Delete-HealthBar-On-Death by @Rojoin in #21
- Main menu and pause implementation by @fekox in #22
- Fix mini map by @BiscupidTea in #23
- Add-Tutorial by @Rojoin in #24
- Comic implementation by @fekox in #25
New Contributors
Full Changelog: 0.11.0...0.12.0
Release 0.12.0
Hi! Here’s a list of the changes we made for our latest release:
New:
- Okami Variant: A new variant of the Okami enemy has been introduced, which circles around you before attacking.
- Okami Charge: The Okami enemy now features a charging attack for added challenge.
- Shielded Yukinko: The Yukinko enemy now features a protective shield.
- Tutorial: Added a tutorial to help players get started with the game mechanics.
- Main Menu: A brand-new main menu has been added to enhance the player's first experience.
- Pause Menu: Implemented a pause menu for added convenience during gameplay.
- In-Game Comic: Integrated an in-game comic to deepen the storytelling and world-building.
- New Chambers: Additional chambers have been added for players to explore and discover secrets.
- UI Effects on Chamber Completion: Added visual effects to signify the completion of a chamber.
Changes:
- UI Overhaul: Significant improvements to the UI for better usability and aesthetics.
- Added card display frames for improved visuals in the card menu.
- Added particle art for the UI and new visual updates for Okami's eyes.
- MiniMap Fix: Resolved issues with the minimap for better tracking of explored rooms.
- Health Bar Removal on Death: Health bars now disappear when enemies are defeated for better clarity.
Fixes:
- Bug Fixes: Resolved numerous bugs to improve stability and performance.
- Fixed Yukinko-related problems.
- Addressed and fixed minimap issues.
PR
- Add Card Display Frames by @Rojoin in #16
- Add UI particle art and new Okami eyes by @zoeluci in #17
- Add Okami Charge+Fix Yukinko Problems+Fix MiniMap by @BiscupidTea in #18
- Add-UIEffect-On-End-Chamber by @Rojoin in #19
- Add-Shield-Yukinko by @Rojoin in #20
- Delete-HealthBar-On-Death by @Rojoin in #21
- Main menu and pause implementation by @fekox in #22
- Fix mini map by @BiscupidTea in #23
- Add-Tutorial by @Rojoin in #24
- Comic implementation by @fekox in #25
New Contributors
Full Changelog: 0.11.0...0.12.0
Release 0.11.0
Hi! Here’s a list of the changes we made for our latest release:
New:
- Toggle on interact: Add a popup when a nearby object is interactable.
- Rumble: The controller rumbles when being hitted or hitting an enemy.
- On Hit Color: The enemies and the player turn white while being hitted.
Fixes:
- MiniMap: The minimap now display the current room.
PR:
- AddToggleInteraction by @Rojoin in #12
- Add-Rumble by @Rojoin in #13
- On-Hit-Change-Color-Effect by @Rojoin in #14
- Fix Minimap by @BiscupidTea in #15
Full Changelog: 0.10.3...0.11.0
Release 0.10.3
Hi! Here’s a list of the changes we made for our latest release:
New:
- MiniMap: The game now features a minimap to keep count of the rooms you have entered.
- Yukinko Variant: There is a Yukinko variant that teleports after being hit.
- New Assets: The assets of the HUD and some props of the game have been updated.
Changes:
- Card Menu: Added new effects and animation to the card selection menu.
- Snow Effect: Changed to be more like a storm.
PR
Full Changelog: 0.9.4...0.10.2
0.10.0
Release 0.9.1
Hi! Here’s a list of the changes we made for our latest release:
New:
- HUD: The game now features a more stylized HUD.
- Card Menu: Added a new UI for selecting cards.
- Yukinko Behaviour: The Yukinko now runs after being hit while defending itself.
- Player Attacks Behaviours: Attacks now have locked movement depending on the type.
- Card Pickable Object: After defeating the last enemy, a card spawns for you to pick up.
- SnowVFX: Added snow visual effects to the levels.
Changes:
- Special Attack: The special attack now targets all enemies in front of the player.
- SlowDown Effect: Upon defeating the last enemy, the game slows down to add more impact.
- Dash Behaviour: The dash now phases through enemies and objects.
- SwordSlash: Updated the visual effects for the sword slash.
Fixes:
- Camera Transition Error: Fixed an issue where transitions between cameras would not trigger correctly at random moments.
- Enemies Active After Death: Fixed a bug where enemies remained immortal after re-entering a room.
Full Changelog: https://github.com/Rojoin/Project-Aeterna/commits/0.9.1
