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v0.95

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@RossMinor RossMinor released this 10 Jul 23:47
· 40 commits to main since this release

Changelog

  • Rides and rollercoasters are now able to be placed and manually scanned to ensure it's where the player wants it, and then can press Enter to confirm the location.
  • Addressed a bug where flat paths could not be placed over rollercoasters.
  • There is now a hotkey to jump between the entrance and exit of a ride or rollercoaster by pressing Control + E. This should make it easier to find them.
  • Properly separated accessibility sounds from in-game sounds, so the in-game sound volume slider will no longer adjust the accessibility sounds.
  • Control + P now also tells the user where the path breaks.
  • The elevation sound is now tied to the accessibility sounds slider.
  • Exits and entrances now properly report their elevation with rollercoasters.
  • Menus behave more consistently when backing out of menus a couple or more levels deep.
  • Made direction reporting a little more consistent.
  • Objects such as vomit, trash, and vandalism now read.
  • Stalls now properly report which direction they are facing, even outside of building them.
  • Updated sliders to behave more consistently.
  • Changed the wording when deleting paths within a marked area.
  • The game is no longer blaringly loud when launched.
  • Turned down the water step sounds a bit and made them mono.
  • Tiles are now read in order from bottom to top along the z-axis, but there is also a setting that reverses the reading order.