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Rides and rollercoasters are now able to be placed and manually scanned to ensure it's where the player wants it, and then can press Enter to confirm the location.
Addressed a bug where flat paths could not be placed over rollercoasters.
There is now a hotkey to jump between the entrance and exit of a ride or rollercoaster by pressing Control + E. This should make it easier to find them.
Properly separated accessibility sounds from in-game sounds, so the in-game sound volume slider will no longer adjust the accessibility sounds.
Control + P now also tells the user where the path breaks.
The elevation sound is now tied to the accessibility sounds slider.
Exits and entrances now properly report their elevation with rollercoasters.
Menus behave more consistently when backing out of menus a couple or more levels deep.
Made direction reporting a little more consistent.
Objects such as vomit, trash, and vandalism now read.
Stalls now properly report which direction they are facing, even outside of building them.
Updated sliders to behave more consistently.
Changed the wording when deleting paths within a marked area.
The game is no longer blaringly loud when launched.
Turned down the water step sounds a bit and made them mono.
Tiles are now read in order from bottom to top along the z-axis, but there is also a setting that reverses the reading order.