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Releases: RussDev7/Optimized-Beacon-Bonus

Release v1.3.0

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@RussDev7 RussDev7 released this 12 May 22:56
  • Compatibility with 1.21.4
  • Increased particle amount for beacon placement
  • Added a forceload setting for all beacons
  • Recolored text and fixed some missing quotes
  • Slight optimizations, mainly for 1.20.4+
  • Updated/fixed the Discord link
  • Fixed placement not working on only 1.20.5/6
  • Fixed lightning rods not being passable

Release v1.2.0

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@RussDev7 RussDev7 released this 30 Jun 02:40
800b458
  • Compatibility with 1.21, alongside its new mobs and blocks (Breeze, Bogged, Copper Grates, Heavy Cores, Trial Spawners, and Vaults)
  • Added a few extra lines to make it where a beacon's height is more correct, only really noticeable for high ranges.
  • Updated the datapack namespace again, should be the last time and everything should automatically convert like usual.
  • Added Pointed Dripstone, Flowering Azalea, and Big Dripleaf to passable blocks
  • Reduced the frequency of but also optimized the function that stores beacon level and ranges
  • Minor optimization to 1.20.5/6's Quick Find

Release v1.1.0

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@RussDev7 RussDev7 released this 16 Jun 15:47
ad44e64
  • Reworked the ranges to match a beacon's actual range, going up 500 blocks alongside no longer being circular.
  • Made the quick-find's "beacon-found" particles only visible to the user
  • Renamed some of the namespaces to be shorter and match next datapack, next version won't have the transfer lines.
  • Slightly optimized the check for if a beacon should give two effects or not on 1.20.3+ (when level 4)
  • Added smaller indications to some of the manual commands
  • Compatibility for some earlier snapshots and 1.20.5 (?)
  • Significantly reduced the size of the datapack's icon
  • Stopped effects from being given through full snow blocks
  • Fixed effects not being given through short grass (1.20.4), moss carpet, composters, floor-piglin head, decorated pot, soul lantern & campfire, sculk sensor(s), sculk shrieker, and bedrock.

Release v1.0.0

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@RussDev7 RussDev7 released this 16 Jun 15:39
a4d1014
  • Properly renamed files to "Universal Beacons" instead of "Peaceful Beacons"
    • Reduced the frequency of level checks (by ~10%)
  • Datapack will also now run less commands on level 0 beacons, if any
  • Increased the range of quick find, and made the final point more visible
  • Reworked the check settings function to make it more accurate, mainly fixing it not even being close to correct.
  • Made the checks restart upon reloading or restarting the world to help prevent the beacons randomly not working
  • Fixed the location of some clickable text, and improved some descriptions in the help function
  • (0.9.0) Fixed water not counting as a passable block for the effects

Also, if you're wondering, yes this datapack can be made to only affect players if you just want to "increase the range of the vanilla beacon".

Release v0.9.0

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@RussDev7 RussDev7 released this 17 Jan 00:07
bd81668
  • Added a setting to choose new presets for the entities the beacons will buff, instead of being limited to peaceful mobs unless you modify the datapack. (normal/peaceful, breedable, tamable, peaceful + player, player, hostiles, and blank custom).

  • Compatibility with 23w31a+ incase anyone wants to use it on those two snapshots without it complaining
    Slightly optimized general detections by caching levels much less frequently, instead of checking it every tick, also with a micro optimization to the settings check(s).

  • General improvements to "Quick-Find":

    • Fixed it not stopping, added a more visible particle at the end so the maximum range is more visible, reduced the overall duration, and - made the particles only visible to the player its casting from.
  • Renamed the "particles" setting to actually match the true/false values, it will automatically convert.

  • Added /function blue_b:check_settings - Will simply tell you which settings have a improper value, which can be the cause of the entire beacon not working.

  • Added /function blue_b:beacons_help - Made to be a much easier to access and use help method, and replaces the text in blue_b:firstload

    • Added /function blue_b:default_values Display what values would be default in vanilla, excluding the particles.
    • Added /function blue_b:set_default - Set all values to their defaults.
  • Added a new function /function blue_b:remove_peaceful_beacons; I don't see how anyone would need to remove it since disabling the repeating function disables 90-99.9% of the average lag but there you go.

Release v0.8.0

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@RussDev7 RussDev7 released this 17 Jan 00:00
dd6d42e
  • Fixed the datapack not working on 1.20.2 due to accidental 1.20.3 syntax being used in 1.20.2 file variants.

Release v0.7.0

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@RussDev7 RussDev7 released this 16 Jan 23:55
532eec8
  • Changed namespace from blue to blue_b to make it more compatible with my other datapacks.
  • Compatibility with 1.20.3 & 1.20.4, slightly more optimized if used on those versions.
    • Updated the datapack's icon and description, would credit RussDev7 but there's a 2 line limit.
  • Added a "Quick-Find" function, usable with /function blue_b:quick_find.
    • When ran, detect beacons in front of all players for 30 seconds.

Release v0.6.0

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@RussDev7 RussDev7 released this 24 Dec 07:12
b7c593c
  • Small optimization.
  • Extra delay to initial loop startup just incase its somehow needed.
  • Fixed copper block(s) not channeling beacons.

Release v0.5.0

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@RussDev7 RussDev7 released this 24 Dec 06:39
931f923
  • Added Trader Llama.
  • Fixed loop not starting.
  • Optimized placement.
  • Prevented extra markers from being on a single beacon.
  • Not important but moved the particles up 0.1 blocks so they're slightly more visible ontop.
  • Added support for the separate blockstates of pistons and slabs.
  • Removed debugging lines.

Release v0.4.0

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@RussDev7 RussDev7 released this 24 Dec 05:09
dfb3547
  • Fixed general issues.
  • Fixed passthrough blocks.
  • Added configuration settings (check readme).