Skip to content

Exporting

Joseph Lee edited this page Dec 27, 2021 · 1 revision

When exporting a mod, there are some ways of doing it, in this guide I am going to provide the most common way of exporting it

  • When your mod is ready to be exported, go to the top of the unreal editor window and select "File" > "Cook Content for Windows"
  • To package your mod you are gonna wanna use Unreal Pak
  • To use Unreal Pak, download the Zip file in the releases tab, extract the files into a folder separate from your Project
  • From there you create a new folder in the UnrealPak folder called "pakchunk#-MyModName" (# being what pak chunk your files are and MyModName being your mod's name) - if you made a logic mod, then you do not need "pakchunk#-" included in the name
  • Then inside of that folder, create a new folder called "KINGDOM HEARTS III"
  • Once that is done, open that folder and move your "Content folder" from "Saved" > "Cooked" > "WindowsNoEditor" > "TresGame" in there (you can select what files get packaged or not by going into your content folder and just simply removing them to prevent them from being cooked)
  • After that is done, go back to the root UnrealPak folder and drag your mod folder into the exe, once finished you should see "pakchunk#-MyModName.pak"
  • You should then be able to put that pak file into your GameDirectory > "KINGDOM HEARTS III" > "Content" > "Paks" folder (if you made a Logic Mod, create a folder in "Paks" called "LogicMods" and put your pak file in there

Setup

Tips

Documentation

  • AI
  • Blueprints
  • Camera
  • Character
  • Component
  • CutScene
  • Debug
  • Enemy
  • Environment
  • Graphics
  • Item
  • Level
  • MiniGames
  • Motion
  • NPC
  • Optimization
  • Physics
  • Player
  • QA
  • VFX

Clone this wiki locally