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VFX 04 Workflow

Joseph Lee edited this page Jun 9, 2022 · 5 revisions

/tres/VFX/04_Workflow/Vfx_Workflow.md

Welcome to the times!

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Working environment of the VFX Team

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VFX Group Member Composition

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VFX Team Workflow

It summarizes the part and production flow in the effect production work, the window in charge and the link to the effect list, etc. If you join the effect team, please read it first.

In addition, the production of each asset unit is summarized here ⇒ About asset production

The Main Part of creating effects for Tres

  • Player Relations 【PC】   · ·  REDACTED
  • Friend NPC 【FNPC】  · ·  REDACTED
  • Enemi-related 【ENEMY】 · ·  Zako and boss effects
  • Map Related 【ENV / GIMMICK / MISSION】 · ·  Map effects, gimmick effects, mission effects
  • Cutscene 【EVENT】   · ·  Cinematic Effects              PC/ENEMY/MISSION has an order for items that have a little camera effect during the game.
  • Mini games 【MINIGAME】

※ Click here for a more detailed overview of the game essentials for Tres ⇒ Replaced with main game essentials

Rough flow of production

① Uploading Specifications and storyboards

After the specifications are uploaded, you will recieve an email about the specification briefing (the location of the specifications will be described later). In the case of cutscenes, the storyboard will be uploaded and you will recieve and announcement of the briefing session.

② Specification briefing session

Check flow on the actual machine

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About asset production

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Basic functions of the Particle System

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Frequently Asked Questions During Day Production

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Daily Important Tasks

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Setup

Tips

Documentation

  • AI
  • Blueprints
  • Camera
  • Character
  • Component
  • CutScene
  • Debug
  • Enemy
  • Environment
  • Graphics
  • Item
  • Level
  • MiniGames
  • Motion
  • NPC
  • Optimization
  • Physics
  • Player
  • QA
  • VFX

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