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VFX 04 Workflow
/tres/VFX/04_Workflow/Vfx_Workflow.md
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It summarizes the part and production flow in the effect production work, the window in charge and the link to the effect list, etc. If you join the effect team, please read it first.
In addition, the production of each asset unit is summarized here ⇒ About asset production
- Player Relations 【PC】 · · REDACTED
- Friend NPC 【FNPC】 · · REDACTED
- Enemi-related 【ENEMY】 · · Zako and boss effects
- Map Related 【ENV / GIMMICK / MISSION】 · · Map effects, gimmick effects, mission effects
- Cutscene 【EVENT】 · · Cinematic Effects PC/ENEMY/MISSION has an order for items that have a little camera effect during the game.
- Mini games 【MINIGAME】
※ Click here for a more detailed overview of the game essentials for Tres ⇒ Replaced with main game essentials
After the specifications are uploaded, you will recieve an email about the specification briefing (the location of the specifications will be described later). In the case of cutscenes, the storyboard will be uploaded and you will recieve and announcement of the briefing session.
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- AI
- Blueprints
- Camera
- Character
- Component
- CutScene
- Debug
- Enemy
- Environment
- Graphics
- Item
- Level
- MiniGames
- Motion
- NPC
- Optimization
- Physics
- Player
- QA
- VFX
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Workflow
- Artist
- DCC Houdini
- DCC Maya
- DCC Substance
- Other
- Outlook
- P4V
- Performance
- Task
- Texcom
- UE4
- UE4 Asset
- UE4 Attach
- UE4 Cascade
- Table of Contents - Texture Related
- Prog
- Artist
-
Workflow