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World War VR v0.4.0 Beta 1

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@RyanCraighead RyanCraighead released this 19 Aug 01:04
· 1 commit to main since this release
300ef4a

Beta 1 focuses on custom-map stability, stereo effects, and installation compatibility.

What changed

  • Fixed a renderer-transition race that could produce Direct3DDevice9::Present failed: Invalid call when a custom map or mod recreated the game’s D3D9 device or swap chain.
  • Preserved native Present and Reset routing across renderer recreation so World War VR can safely reconnect after a mod reload.
  • Added a profile-gated stereo correction for emissive particles and smoke that could appear in only one eye.
  • Added a seam-safe, per-eye bloom/glow pass for stereo gameplay, improving glowing power-ups and energy effects.
  • Reduced renderer-thread logging overhead and repeated diagnostic output.
  • Restored support for installations where the verified executable and game-data directory are stored separately.
  • Updated the tested compatibility documentation for Meta Quest 2 and Quest 3 with Virtual Desktop.

Known caveats

  • Custom maps and mods are third-party content. This update fixes the renderer transition, but not every map’s scripts or assets are guaranteed to be compatible.
  • The stereo bloom pass is intentionally conservative and may not exactly match the original flat-screen bloom.
  • Higher VR-quality settings can still produce performance spikes while the D3D9 CPU capture fallback is active.
  • Zombies remains the primary supported mode. Campaign and Multiplayer are experimental; online multiplayer is unsupported.
  • This is an unsigned beta build. Run World War VR as administrator.

Installer SHA-256: 0788326D38FE4F6EF11AD316D098693024F0994B992AF570FC6EF1B62752D073