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Releases: RyanCraighead/WorldWarVR-Releases

World War VR v0.4.0 Beta 2

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@RyanCraighead RyanCraighead released this 19 Aug 17:05
d2ac647

World War VR v0.4.0 Beta 2

Beta 2 improves launch diagnostics and native VR menu interaction.

What's changed

  • Improved resolution compatibility errors. The launcher now reports the physical current desktop resolution and requested VR source resolution, explains why an oversized mode cannot start, and recommends either selecting a fitting preset or increasing the Windows desktop resolution. Supported NVIDIA users are also given optional DSR/DLDSR guidance.
  • Fixed rapid repeated menu-hover sounds caused by stationary desktop mouse polling repeatedly overriding the VR controller pointer.
  • Physical mouse movement remains supported alongside VR menu pointing.

World War VR v0.4.0 Beta 1

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@RyanCraighead RyanCraighead released this 19 Aug 01:04
300ef4a

Beta 1 focuses on custom-map stability, stereo effects, and installation compatibility.

What changed

  • Fixed a renderer-transition race that could produce Direct3DDevice9::Present failed: Invalid call when a custom map or mod recreated the game’s D3D9 device or swap chain.
  • Preserved native Present and Reset routing across renderer recreation so World War VR can safely reconnect after a mod reload.
  • Added a profile-gated stereo correction for emissive particles and smoke that could appear in only one eye.
  • Added a seam-safe, per-eye bloom/glow pass for stereo gameplay, improving glowing power-ups and energy effects.
  • Reduced renderer-thread logging overhead and repeated diagnostic output.
  • Restored support for installations where the verified executable and game-data directory are stored separately.
  • Updated the tested compatibility documentation for Meta Quest 2 and Quest 3 with Virtual Desktop.

Known caveats

  • Custom maps and mods are third-party content. This update fixes the renderer transition, but not every map’s scripts or assets are guaranteed to be compatible.
  • The stereo bloom pass is intentionally conservative and may not exactly match the original flat-screen bloom.
  • Higher VR-quality settings can still produce performance spikes while the D3D9 CPU capture fallback is active.
  • Zombies remains the primary supported mode. Campaign and Multiplayer are experimental; online multiplayer is unsupported.
  • This is an unsigned beta build. Run World War VR as administrator.

Installer SHA-256: 0788326D38FE4F6EF11AD316D098693024F0994B992AF570FC6EF1B62752D073

World War VR v0.4.0 Alpha 3

Pre-release

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@RyanCraighead RyanCraighead released this 18 Aug 02:50

Changes in this prerelease:

  • Added an optional SteamVR OpenXR compatibility mode for Quest streaming setups. It uses the registered 32-bit SteamVR OpenXR runtime only for the launched game and leaves the normal system runtime unchanged when disabled.
  • Added verified in-launcher update notifications, release-note display, a 30-day reminder snooze, and explicit installer download verification.
  • Improved OpenXR frame-pacing behavior and diagnostics, including correct handling when the runtime says a frame should not be rendered.
  • Reduced distant-model popping by applying a stereo-safe LOD culling clamp without changing the actual eye projection.
  • Improved campaign support controls for the Little Resistance rocket-strike designator and added controller-aim diagnostics.
  • Raised the conservative dynamic-light limit for effects while keeping unsafe stereo shadow paths disabled.

Mode status:

  • Zombies: primary supported mode.
  • Multiplayer and Campaign: experimental.
  • Online multiplayer: not supported or tested.

This is an unsigned prerelease build.

Installer SHA-256: 3B8E8169E247DD50141C4652E9637ADAC9818D0CC9A579340C00AF7788733117

World War VR v0.4.0 Alpha 2

Pre-release

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@RyanCraighead RyanCraighead released this 17 Aug 07:06

Changes in this prerelease:

  • Physical headset turning now keeps the hidden player body aligned for sprinting and interaction.
  • Left grip now throws the secondary/tactical grenade instead of controller ADS.
  • Added right-controller swing melee and a more comfortable melee range.
  • Restored conservative dynamic lighting for effects.
  • Improved OpenXR headset-availability retry and hook-installation stability.
  • Added clearer administrator and Steam startup failure messages without adding a Steam preflight.

Mode status:

  • Zombies: primary supported mode.
  • Multiplayer and Campaign: experimental.
  • Online multiplayer: not supported or tested.

Installer SHA-256: 5644E0840EBE6ABB7EF1CC8B8F91F95D9244298D4BD358975419D1D8755A8444

World War VR v0.4.0 Alpha 1

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@RyanCraighead RyanCraighead released this 13 Aug 05:07

Private alpha build for installation and headset acceptance testing.

Mode status:

  • Zombies: primary supported mode and working in current testing.
  • Multiplayer: experimental; some maps or modes remain broken.
  • Local/offline bots: optional through the launcher.
  • Campaign: experimental and incompletely tested; progression may currently fail around the second mission.
  • Online multiplayer: not tested.