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Dyson Sphere Program DLSS v0.5.2

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@SAOG0721 SAOG0721 released this 15 Aug 10:21
· 2 commits to main since this release
b4a5158

Dyson Sphere Program DLSS v0.5.2

Initial public release of the DLSS Super Resolution / DLAA mod for Dyson Sphere Program.

Highlights

  • F8 opens a mouse-operated control panel.
  • Ultra Performance, Performance, Balanced, Quality, and DLAA modes.
  • Real Unity depth and motion-vector inputs.
  • Corrected zero-centered, input-pixel DLSS jitter across every quality mode.
  • Runtime audit of camera projection, managed submission, and NVIDIA native jitter readback.
  • Safe fallback to the game's anti-aliasing when required inputs are unavailable.

Tested configuration

  • Dyson Sphere Program 0.10.34.28529 (Steam build 23109513)
  • Unity 2022.3.62f3c1
  • Direct3D 12
  • BepInEx 5.4.17 x64
  • NVIDIA GeForce RTX 5070 Ti, 2560×1440

Installation

Install BepInEx 5 x64, back up any existing NVUnityPlugin.dll and nvngx_dlss.dll, then extract DSP-DLSS-0.5.2-BepInEx5.zip beside DSPGAME.exe. Add -force-d3d12 to the Steam launch options and launch through Steam. Enter a save and press F8.

Read README-DSP-DLSS.md inside the archive before installation. The archive includes per-file hashes, the NVIDIA runtime license, and the Unity native-runtime notice.

Important limitations

The low-resolution DLSS inputs are currently prepared after full-resolution scene rendering, so this release does not claim a proportional reduction in preceding 3D rendering cost. Procedural or indirect GPU instances may also lack complete object motion-vector coverage.

ZIP SHA-256: 9F0216E1443A7F817C76D8B26370150BA3DE261391434D4920F2AFBC8BFD195D