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Releases: SAOG0721/Dyson-Sphere-Program-DLSS

DSP DLSS v0.6.3

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@SAOG0721 SAOG0721 released this 26 Aug 17:42

DSP DLSS 0.6.3 / 自带前置一体版

中文

这是一个自带前置依赖的完整版本。Release ZIP 已包含 BepInEx 5.4.17 x64、DLSS 运行库和模组运行所需组件;玩家只需下载一个 ZIP,并把其中全部内容解压到 DSPGAME.exe 所在目录。

本版本补充并重写了中英文用户说明,包含安装、更新、卸载、按键操作、备份与故障排查。压缩包不包含用户配置文件,覆盖更新时通常会保留已有设置。

ZIP SHA-256:99867758212CA025E5E2482E3CC24667E5E136CAA0AF2EED20F3FE53C846AA23

English

This is a self-contained release with its prerequisites included. The Release ZIP contains BepInEx 5.4.17 x64, the DLSS runtime, and all components required to run the mod. Players only need to download one ZIP and extract everything beside DSPGAME.exe.

The Chinese and English user instructions now cover installation, updating, removal, controls, backup, and troubleshooting. The archive does not include a user configuration file, so existing settings are normally preserved during an update.

ZIP SHA-256: 99867758212CA025E5E2482E3CC24667E5E136CAA0AF2EED20F3FE53C846AA23

DSP DLSS v0.6.2

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@SAOG0721 SAOG0721 released this 20 Aug 18:22

DSP DLSS 0.6.2

Experimental NVIDIA DLSS Super Resolution / DLAA integration for Dyson Sphere Program on Direct3D 11.

  • Direct3D 11 only; leave Steam launch options empty
  • DLSS SR / DLAA with depth, motion vectors, and zero-centered Halton jitter
  • Optimized native isotropic 3×3 Gaussian USM sharpening (0–1 in 0.05 steps; zero is an exact bypass)
  • F8 toggles DLSS; F9 opens the control panel
  • Starts disabled and retains the game's anti-aliasing fallback
  • Package includes bilingual installation instructions, third-party notices/licenses, and an internal SHA-256 manifest

Upgrade note: remove obsolete BepInEx/plugins/DSPDLSSDetail.dll and DSPDLSSRcas.dll if they remain from earlier experimental builds.

SHA-256: 4F02FAEBF513E29BE20E64B308B35C17D5028A2BCDB14837282B1E703CFA7B70 DSP-DLSS-0.6.2-BepInEx5.zip

Lower-resolution inputs are prepared after full-resolution scene rendering, so preceding 3D rendering cost does not fall proportionally. Some procedural and indirect objects lack complete motion vectors and may show temporal artifacts. The source and package were rebuilt and statically verified; final image quality and long-session stability should be validated in game.


《戴森球计划》Direct3D 11 实验性 NVIDIA DLSS 超分辨率 / DLAA 集成。

  • 仅支持 Direct3D 11;Steam 启动选项保持为空
  • 使用深度、运动矢量和以零为中心的 Halton jitter
  • 优化的原生各向同性 3×3 Gaussian USM 锐化(0–1,步长 0.05;设为 0 时完全绕过)
  • F8 启用/关闭 DLSS,F9 打开控制面板
  • 默认不启用,并保留游戏自身抗锯齿回退
  • 发布包包含中英文安装说明、第三方说明/许可和包内 SHA-256 清单

升级时若仍有早期实验版 DSPDLSSDetail.dll 或 DSPDLSSRcas.dll,请先移除。

低分辨率输入在全分辨率场景渲染后准备,因此前序 3D 成本不会按比例降低;部分程序化和间接实例缺少完整运动矢量,可能仍有时域瑕疵。源码和发布包已重新构建并完成静态校验;最终画质和长时间稳定性仍建议实际游戏验证。

Dyson Sphere Program DLSS v0.5.2

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@SAOG0721 SAOG0721 released this 15 Aug 10:21
b4a5158

Dyson Sphere Program DLSS v0.5.2

Initial public release of the DLSS Super Resolution / DLAA mod for Dyson Sphere Program.

Highlights

  • F8 opens a mouse-operated control panel.
  • Ultra Performance, Performance, Balanced, Quality, and DLAA modes.
  • Real Unity depth and motion-vector inputs.
  • Corrected zero-centered, input-pixel DLSS jitter across every quality mode.
  • Runtime audit of camera projection, managed submission, and NVIDIA native jitter readback.
  • Safe fallback to the game's anti-aliasing when required inputs are unavailable.

Tested configuration

  • Dyson Sphere Program 0.10.34.28529 (Steam build 23109513)
  • Unity 2022.3.62f3c1
  • Direct3D 12
  • BepInEx 5.4.17 x64
  • NVIDIA GeForce RTX 5070 Ti, 2560×1440

Installation

Install BepInEx 5 x64, back up any existing NVUnityPlugin.dll and nvngx_dlss.dll, then extract DSP-DLSS-0.5.2-BepInEx5.zip beside DSPGAME.exe. Add -force-d3d12 to the Steam launch options and launch through Steam. Enter a save and press F8.

Read README-DSP-DLSS.md inside the archive before installation. The archive includes per-file hashes, the NVIDIA runtime license, and the Unity native-runtime notice.

Important limitations

The low-resolution DLSS inputs are currently prepared after full-resolution scene rendering, so this release does not claim a proportional reduction in preceding 3D rendering cost. Procedural or indirect GPU instances may also lack complete object motion-vector coverage.

ZIP SHA-256: 9F0216E1443A7F817C76D8B26370150BA3DE261391434D4920F2AFBC8BFD195D