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DSP DLSS v0.6.2

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@SAOG0721 SAOG0721 released this 20 Aug 18:22
· 1 commit to main since this release

DSP DLSS 0.6.2

Experimental NVIDIA DLSS Super Resolution / DLAA integration for Dyson Sphere Program on Direct3D 11.

  • Direct3D 11 only; leave Steam launch options empty
  • DLSS SR / DLAA with depth, motion vectors, and zero-centered Halton jitter
  • Optimized native isotropic 3×3 Gaussian USM sharpening (0–1 in 0.05 steps; zero is an exact bypass)
  • F8 toggles DLSS; F9 opens the control panel
  • Starts disabled and retains the game's anti-aliasing fallback
  • Package includes bilingual installation instructions, third-party notices/licenses, and an internal SHA-256 manifest

Upgrade note: remove obsolete BepInEx/plugins/DSPDLSSDetail.dll and DSPDLSSRcas.dll if they remain from earlier experimental builds.

SHA-256: 4F02FAEBF513E29BE20E64B308B35C17D5028A2BCDB14837282B1E703CFA7B70 DSP-DLSS-0.6.2-BepInEx5.zip

Lower-resolution inputs are prepared after full-resolution scene rendering, so preceding 3D rendering cost does not fall proportionally. Some procedural and indirect objects lack complete motion vectors and may show temporal artifacts. The source and package were rebuilt and statically verified; final image quality and long-session stability should be validated in game.


《戴森球计划》Direct3D 11 实验性 NVIDIA DLSS 超分辨率 / DLAA 集成。

  • 仅支持 Direct3D 11;Steam 启动选项保持为空
  • 使用深度、运动矢量和以零为中心的 Halton jitter
  • 优化的原生各向同性 3×3 Gaussian USM 锐化(0–1,步长 0.05;设为 0 时完全绕过)
  • F8 启用/关闭 DLSS,F9 打开控制面板
  • 默认不启用,并保留游戏自身抗锯齿回退
  • 发布包包含中英文安装说明、第三方说明/许可和包内 SHA-256 清单

升级时若仍有早期实验版 DSPDLSSDetail.dll 或 DSPDLSSRcas.dll,请先移除。

低分辨率输入在全分辨率场景渲染后准备,因此前序 3D 成本不会按比例降低;部分程序化和间接实例缺少完整运动矢量,可能仍有时域瑕疵。源码和发布包已重新构建并完成静态校验;最终画质和长时间稳定性仍建议实际游戏验证。