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SHODAN Stat Editor v2.4.0

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@SHODAN-HORAI SHODAN-HORAI released this 06 Oct 01:59
· 33 commits to main since this release

Everything since v2.3.1.

Per-magazine editing

  • Every magazine and heatsink attachment has its own section on the weapon page (capacity, spare magazines, reload time, heat, ergonomics bonus), edited without touching the others. Fixes the AR-59 Suppressor, where only the Extended Magazine could be changed. Values saved by older versions move to the magazines they applied to.
  • Weapons whose reload time the game stores as 0 (the animation's own length) now show their real seconds; edits step from them, and resetting writes the game's 0 again.
  • Magazine size stops at 2048, the most the game keeps in a magazine (a bigger one drops to 2048 at the first shot).

Second firing mode

  • Weapons with a second firing mode (AC-8 Autocannon, GR-8 Recoilless Rifle, RL-77 Airburst Rocket Launcher, StA-X3 W.A.S.P. Launcher, the Missile Pistol, the Warrant) get a second Projectile swap row, "Second mode fires", which also shows that projectile's id.
  • A Second mode section with the second projectile's damage, status effects, flight and explosion.

Halt stun rounds

  • The SG-20 Halt's stun rounds get a Stun rounds section (damage, armor penetration, forces, stun, pellets, velocity, drag, gravity) and a swap row of their own, "Stun rounds fire". Other weapons can fire them too, as "SG-20 Halt (stun rounds)".

Tracer rounds

  • The MG-43 Machine Gun, MGX-42 Bullet Storm, A/MG-43 Machine Gun Sentry and A/G-16 Gatling Sentry get a Tracer rounds section with their tracers' flight stats (their damage is the other rounds').
  • Projectile swap on those four now changes every round they fire, tracers included; before, it left them firing their own rounds.

Stun effects

  • Stun applied per hit (or per blast) on everything that stuns: AR-32 Pacifier, SMG-72 Pummeler, SG-20 Halt, Arc Thrower, ARC-12 Blitzer, Stun Lance, Stun Baton, One True Flag, Defoliation Tool, G-23 Stun and G-109 Urchin grenades, Tesla Tower and the Guard Dog K-9.
  • Stun duration for each stun size (small, medium, large, massive). Like burning and gas, a duration is shared by every source of that stun.

Mod compatibility

  • Every stat's game value is read once at startup, so values another mod writes on top (e.g. Helldivers-Ammunition) are no longer taken for the game's own. Presets save only your own edits, and resetting a stat writes the game's value back (#22).
  • Other mods editing the same tables can see what this one writes (state.writes) and read the game's values (state.vanilla).

Panel bugfixes/improvements

  • "Shared with" notes stay full size, list what fits, then "+N"; hovering a cut-short list shows every name in an overlay. Magazine sections drop the "(default)" label.
  • Saves are crash-safe: config and presets are written to a temporary file and swapped into place, so a game crash mid-save no longer loses them. Config lines that can't be read are logged with their file and line (thanks Hung1510, PR #10).
  • The Solo Silo points to the right silo (thanks MunchyG, PR #13).