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Releases: SPOOKEXE/atomic-game-engine

v0.24.0

v0.24.0 Pre-release
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@github-actions github-actions released this 21 Sep 19:38

Full Changelog: v0.23.1...v0.24.0

  • complete render pipeline remake using a graph-based system with cascaded caching
  • render pipeline additions to original implementations; ssao, ambient collusion, gltf, compact memory, reduce bandwidth usage, residency, 4k texture support, async work, render pipeline hooks (intercept at different stages), , etc.
  • fixed portal bugs
  • editablemesh and editableimage improvements
  • resident gpu improvements
  • integrated level-of-detail engine-level system: custom LOD and decimate/reduce LOD options
  • visual elements have compute shader support (textures, meshes, editables, etc)
  • full PBR support (including emissive)
  • fog, clouds and skybox compute shader support
  • compute and heap profiler improvements
  • resident particles improvements and fixes
  • studio caching bug fixes
  • framegraph (flamegraph) improvements
  • portals and lighting fixes and improvements
  • lights and shadows cast through portals
  • foreign world portal capturing with lights and shadows
  • studio general fixes for elements
  • studio enhancements for elements
  • studio layout tweaks
  • physics solver improvements
  • replication improvements
  • example and demo layout tweaks
  • MCP data factory accesses exposed graph pipeline points for rendering and physics as read-only. mainly for external ai model training for world, 2d, 3d and temporal work.
  • MCP improvements and additions
  • python API for data factory demo
  • data scene service and optional disable
  • MCP pause/resume/step/snapshot/checkpoint/restore commands for precise tests and checks
  • editable image buffer conversions
  • teamcreate tests and fixes
  • studio selection and selection box fixes
  • shader fixes (thermal)
  • in-game user interface fixes
  • adornment fixes
  • flipbook texture fixes
  • flipbook demo fixes
  • particle atlas RGBA support and fixes
  • studio built-in engine asset loading fixes
  • LOD debug views and labels
  • preferences for LOD distance tweaks
  • many added tests and benchmarks
  • worst-case cpu work fixes (magic demo)
  • update documentation with MCP datafactory api.
  • document layout tweaks
  • optimised building on all platforms (way faster, cache smaller)
  • profiled and improved build times
    and more that i have not listed that i forgot about.

v0.23.1

v0.23.1 Pre-release
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@github-actions github-actions released this 04 Sep 20:03

v0.23.1 includes the changes from the release branch:

  • Fix script editor spacing at fractional zoom and preserve more Roblox part, event, sound, and hierarchy data during import.
  • Add local player movement prediction, typed graph execution, NodeCanvas GUI support, and teleport service bindings.
  • Add engine demo scenes and application icons to distribution packages.
  • Tighten parser and allocation bounds, extend fuzz coverage, and refresh script bindings and the component catalogue.

The standard archives include the client, Studio, server, CDN, and launcher. Diagnostic archives include heap profiling. Linux also includes client, Studio, and launcher AppImages.

This is a pre-release. Windows and macOS packages are built by the release workflow but have not been validated interactively.

Full changelog: v0.23.0...v0.23.1

v0.23.0

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@github-actions github-actions released this 04 Sep 07:10

v0.21.1

v0.21.1 Pre-release
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@github-actions github-actions released this 01 Sep 11:21

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Full Changelog: v0.21.0...v0.21.1

v0.21.0

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@github-actions github-actions released this 31 Aug 23:25

Full Changelog: v0.20.1...v0.21.0

v0.20.1

v0.20.1 Pre-release
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@github-actions github-actions released this 31 Aug 06:23

Full Changelog: v0.20.0...v0.20.1

v0.20.0

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@github-actions github-actions released this 31 Aug 00:56

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Full Changelog: v0.19.0...v0.20.0

v0.19.0

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@github-actions github-actions released this 26 Aug 03:19

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Full Changelog: v0.18.1...v0.19.0

v0.18.1

v0.18.1 Pre-release
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@github-actions github-actions released this 21 Aug 20:04

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Full Changelog: v0.18.0...v0.18.1

v0.18.0

v0.18.0 Pre-release
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@github-actions github-actions released this 21 Aug 17:07

What's Changed

New Contributors

Full Changelog: https://github.com/SPOOKEXE/atomic-game-engine/commits/v0.18.0