Repository navigation
v0.24.0
Pre-release
Pre-release
Full Changelog: v0.23.1...v0.24.0
- complete render pipeline remake using a graph-based system with cascaded caching
- render pipeline additions to original implementations; ssao, ambient collusion, gltf, compact memory, reduce bandwidth usage, residency, 4k texture support, async work, render pipeline hooks (intercept at different stages), , etc.
- fixed portal bugs
- editablemesh and editableimage improvements
- resident gpu improvements
- integrated level-of-detail engine-level system: custom LOD and decimate/reduce LOD options
- visual elements have compute shader support (textures, meshes, editables, etc)
- full PBR support (including emissive)
- fog, clouds and skybox compute shader support
- compute and heap profiler improvements
- resident particles improvements and fixes
- studio caching bug fixes
- framegraph (flamegraph) improvements
- portals and lighting fixes and improvements
- lights and shadows cast through portals
- foreign world portal capturing with lights and shadows
- studio general fixes for elements
- studio enhancements for elements
- studio layout tweaks
- physics solver improvements
- replication improvements
- example and demo layout tweaks
- MCP data factory accesses exposed graph pipeline points for rendering and physics as read-only. mainly for external ai model training for world, 2d, 3d and temporal work.
- MCP improvements and additions
- python API for data factory demo
- data scene service and optional disable
- MCP pause/resume/step/snapshot/checkpoint/restore commands for precise tests and checks
- editable image buffer conversions
- teamcreate tests and fixes
- studio selection and selection box fixes
- shader fixes (thermal)
- in-game user interface fixes
- adornment fixes
- flipbook texture fixes
- flipbook demo fixes
- particle atlas RGBA support and fixes
- studio built-in engine asset loading fixes
- LOD debug views and labels
- preferences for LOD distance tweaks
- many added tests and benchmarks
- worst-case cpu work fixes (magic demo)
- update documentation with MCP datafactory api.
- document layout tweaks
- optimised building on all platforms (way faster, cache smaller)
- profiled and improved build times
and more that i have not listed that i forgot about.