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v0.24.0

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@github-actions github-actions released this 21 Sep 19:38

Full Changelog: v0.23.1...v0.24.0

  • complete render pipeline remake using a graph-based system with cascaded caching
  • render pipeline additions to original implementations; ssao, ambient collusion, gltf, compact memory, reduce bandwidth usage, residency, 4k texture support, async work, render pipeline hooks (intercept at different stages), , etc.
  • fixed portal bugs
  • editablemesh and editableimage improvements
  • resident gpu improvements
  • integrated level-of-detail engine-level system: custom LOD and decimate/reduce LOD options
  • visual elements have compute shader support (textures, meshes, editables, etc)
  • full PBR support (including emissive)
  • fog, clouds and skybox compute shader support
  • compute and heap profiler improvements
  • resident particles improvements and fixes
  • studio caching bug fixes
  • framegraph (flamegraph) improvements
  • portals and lighting fixes and improvements
  • lights and shadows cast through portals
  • foreign world portal capturing with lights and shadows
  • studio general fixes for elements
  • studio enhancements for elements
  • studio layout tweaks
  • physics solver improvements
  • replication improvements
  • example and demo layout tweaks
  • MCP data factory accesses exposed graph pipeline points for rendering and physics as read-only. mainly for external ai model training for world, 2d, 3d and temporal work.
  • MCP improvements and additions
  • python API for data factory demo
  • data scene service and optional disable
  • MCP pause/resume/step/snapshot/checkpoint/restore commands for precise tests and checks
  • editable image buffer conversions
  • teamcreate tests and fixes
  • studio selection and selection box fixes
  • shader fixes (thermal)
  • in-game user interface fixes
  • adornment fixes
  • flipbook texture fixes
  • flipbook demo fixes
  • particle atlas RGBA support and fixes
  • studio built-in engine asset loading fixes
  • LOD debug views and labels
  • preferences for LOD distance tweaks
  • many added tests and benchmarks
  • worst-case cpu work fixes (magic demo)
  • update documentation with MCP datafactory api.
  • document layout tweaks
  • optimised building on all platforms (way faster, cache smaller)
  • profiled and improved build times
    and more that i have not listed that i forgot about.