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Releases: SST-Systems/Interaction-Objects

1.0.2

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@EgorShesterikov EgorShesterikov released this 21 Jul 05:48
efb3855

Added

  • asmdef in Sample

Full Changelog: 1.0.1...1.0.2

1.0.1

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@EgorShesterikov EgorShesterikov released this 19 Jul 17:57
ce29b55

Demo PlayerInteractionInput now supports both input backends via ENABLE_INPUT_SYSTEM conditional compilation. The sample runs under any Active Input Handling setting (Old, New or Both) with no added package dependency, fixing the "nothing works" case on projects that use the new Input System exclusively.

Full Changelog: 1.0.0...1.0.1

1.0.0

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@EgorShesterikov EgorShesterikov released this 19 Jul 07:38

First public release under SST Systems.

A drop-in first-person interaction system for Unity: look at a physics object to highlight it, then pick it up, carry it on a mass-aware hand joint, drop it or throw it. A held object is released automatically if it slips behind a wall. Ships with an original inverted-hull outline effect (Built-in RP and URP) and a demo scene.

Full Changelog: https://github.com/SST-Systems/Interaction-Objects/commits/1.0.0