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pl3xmap

github-actions[bot] edited this page Sep 12, 2026 · 1 revision

Pl3xMap integration

Pl3xMap is a soft dependency, currently built against 26.2-554. Keep external types inside optional integration classes; core services and generator APIs should remain loadable when Pl3xMap is absent.

Named regions and structures

NamedRegions publishes immutable map-area snapshots from compact named-region storage. Biome areas become polygons; discovered structures use bundled icons. Refreshes are throttled by map.update-minutes, with dirty-state invalidation after region changes. The layer keys are stemcraft_named_regions and stemcraft_named_structures.

STEMCraft loads at STARTUP and Pl3xMap at POSTWORLD. Register when Pl3xMap enables as well as when it is already available; watch map-world loads and map reloads. The lifecycle fix in PR #158 also unregisters event handlers on shutdown. If layers are absent entirely, check startup registration and named-regions.map.enabled; if present but empty, check configured world names, discovery data and refresh timing. Existing player web sessions may need a refresh.

Generated world maps

See generator map renderers. Deep's policy changes its basic map pixels beneath the roof; it is independent of named-region overlays. Re-rendering tiles is needed for a renderer change, but it is not the remedy for an overlay that was never registered.

Other overlays

Pl3xMapGraveMarkers supplies an optional graves layer. Its markers come from grave snapshots, not named-region storage. Each integration owns its keys and should not remove another integration's layers or icons.

Verification

Run lifecycle tests with the integration's Pl3xMap dependency available. The server supplies logging/runtime dependencies that tests may need explicitly. On a live test server verify late plugin enable, world load/unload, Pl3xMap reload, and plugin disable. Confirm map JSON and browser layer controls, then render a small region before a full-world render.

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