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pl3xmap
Pl3xMap is a soft dependency, currently built against 26.2-554. Keep external types inside optional integration classes; core services and generator APIs should remain loadable when Pl3xMap is absent.
NamedRegions publishes immutable map-area snapshots from compact named-region storage. Biome areas become polygons; discovered structures use bundled icons. Refreshes are throttled by map.update-minutes, with dirty-state invalidation after region changes. The layer keys are stemcraft_named_regions and stemcraft_named_structures.
STEMCraft loads at STARTUP and Pl3xMap at POSTWORLD. Register when Pl3xMap enables as well as when it is already available; watch map-world loads and map reloads. The lifecycle fix in PR #158 also unregisters event handlers on shutdown. If layers are absent entirely, check startup registration and named-regions.map.enabled; if present but empty, check configured world names, discovery data and refresh timing. Existing player web sessions may need a refresh.
See generator map renderers. Deep's policy changes its basic map pixels beneath the roof; it is independent of named-region overlays. Re-rendering tiles is needed for a renderer change, but it is not the remedy for an overlay that was never registered.
Pl3xMapGraveMarkers supplies an optional graves layer. Its markers come from grave snapshots, not named-region storage. Each integration owns its keys and should not remove another integration's layers or icons.
Run lifecycle tests with the integration's Pl3xMap dependency available. The server supplies logging/runtime dependencies that tests may need explicitly. On a live test server verify late plugin enable, world load/unload, Pl3xMap reload, and plugin disable. Confirm map JSON and browser layer controls, then render a small region before a full-world render.
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