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Releases: STRANOstudios/Forest_Frontier

Forest Frontier

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@STRANOstudios STRANOstudios released this 10 Jul 02:26

Release v0.1.4

Changelog

New Features

  • Lighting System: Added new lighting effects to enhance the visual experience.
  • Day/Night Cycle Adjustments: Modified the day and night cycle timings to improve realism and gameplay experience.

Improvements

  • Code Optimization: Refactored and optimized the codebase for better performance and maintainability.
  • Model Offsets: Adjusted the offsets for various models to ensure proper placement and alignment.

Bug Fixes

  • Tree Spawning: Fixed issues with tree spawning, ensuring trees no longer overlap or spawn incorrectly.
  • Lighting Adjustments: Improved the lighting transitions between different times of the day to fix visual inconsistencies.

Miscellaneous

  • General stability improvements and minor bug fixes.

This release focuses on improving the overall game experience by enhancing the lighting system, adjusting the day/night cycle, and ensuring a smoother gameplay experience with various bug fixes and optimizations. Enjoy the updates and let us know your feedback!

Forest Frontier Pre-release v0.1.1 - beta

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@STRANOstudios STRANOstudios released this 06 Jul 22:45

Pre-release v0.1.1 - beta

What's New in This Version

1. Sound Effects Implementation

  • Added sound effects for various actions performed by the Sim:
    • Tree chopping
    • Drinking
    • Eating
  • Sounds are managed through the SoundManager, allowing centralized management and the use of AudioMixer for optimal audio mixing.

2. Lighting Improvement

  • Lighting now changes more naturally between day and night, taking into account the time of day and time scale.

3. Optimizations

  • Improved scene management and resource loading, reducing load times and resource usage.

Forest Frontier Pre-release v0.1.0 - beta

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@STRANOstudios STRANOstudios released this 06 Jul 21:58
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Forest Frontier v0.1.0 - beta

Project: Sim

An AI-controlled entity that follows a daily routine, reacting to external stimuli.

Features

AI

  • Day/Night Cycle
    • During the day, the entity performs its daily tasks. At night, it retreats to sleep.
  • Hunger/Thirst
    • Daily activities increase the entity's hunger and thirst levels. Upon reaching a critical level, the entity is driven to seek food and water.
  • Work
    • The default activity during the day is work. The Sim is a lumberjack: it searches for trees on the map, and once it finds one, it chops it down and brings it to its storage.

Environment

  • Tree Respawn
    • Each night, a certain number of trees spawn on the map to prevent depletion.
  • Water Source
    • There is a water source where the entity can drink.
  • Food Respawn
    • Each night, a certain amount of food spawns, which the entity can search for and collect during the day to feed itself.

UI

  • Day/Night Cycle Status
  • Hunger/Thirst Status
  • Behavior Tree Status Display
  • Day Counter in Menu

Additional Features

  • Audio Menu
    • Manage music volume (effects might be added later).
  • Graphics Menu
    • Adjust brightness, resolution, and fullscreen settings.

Known Issues

  • Some animations might not sync correctly with game states.
  • Rare cases of overlapping tree objects.

How to Test

  1. Download the build and extract the files.
  2. Run the executable and test the new features listed above.
  3. Provide feedback through the issue tracker on GitHub.