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Releases: STRANOstudios/Forest_Frontier
Releases · STRANOstudios/Forest_Frontier
Release list
Forest Frontier
Release v0.1.4
Changelog
New Features
- Lighting System: Added new lighting effects to enhance the visual experience.
- Day/Night Cycle Adjustments: Modified the day and night cycle timings to improve realism and gameplay experience.
Improvements
- Code Optimization: Refactored and optimized the codebase for better performance and maintainability.
- Model Offsets: Adjusted the offsets for various models to ensure proper placement and alignment.
Bug Fixes
- Tree Spawning: Fixed issues with tree spawning, ensuring trees no longer overlap or spawn incorrectly.
- Lighting Adjustments: Improved the lighting transitions between different times of the day to fix visual inconsistencies.
Miscellaneous
- General stability improvements and minor bug fixes.
This release focuses on improving the overall game experience by enhancing the lighting system, adjusting the day/night cycle, and ensuring a smoother gameplay experience with various bug fixes and optimizations. Enjoy the updates and let us know your feedback!
Forest Frontier Pre-release v0.1.1 - beta
Pre-release v0.1.1 - beta
What's New in This Version
1. Sound Effects Implementation
- Added sound effects for various actions performed by the Sim:
- Tree chopping
- Drinking
- Eating
- Sounds are managed through the
SoundManager, allowing centralized management and the use ofAudioMixerfor optimal audio mixing.
2. Lighting Improvement
- Lighting now changes more naturally between day and night, taking into account the time of day and time scale.
3. Optimizations
- Improved scene management and resource loading, reducing load times and resource usage.
Forest Frontier Pre-release v0.1.0 - beta
Forest Frontier v0.1.0 - beta
Project: Sim
An AI-controlled entity that follows a daily routine, reacting to external stimuli.
Features
AI
- Day/Night Cycle
- During the day, the entity performs its daily tasks. At night, it retreats to sleep.
- Hunger/Thirst
- Daily activities increase the entity's hunger and thirst levels. Upon reaching a critical level, the entity is driven to seek food and water.
- Work
- The default activity during the day is work. The Sim is a lumberjack: it searches for trees on the map, and once it finds one, it chops it down and brings it to its storage.
Environment
- Tree Respawn
- Each night, a certain number of trees spawn on the map to prevent depletion.
- Water Source
- There is a water source where the entity can drink.
- Food Respawn
- Each night, a certain amount of food spawns, which the entity can search for and collect during the day to feed itself.
UI
- Day/Night Cycle Status
- Hunger/Thirst Status
- Behavior Tree Status Display
- Day Counter in Menu
Additional Features
- Audio Menu
- Manage music volume (effects might be added later).
- Graphics Menu
- Adjust brightness, resolution, and fullscreen settings.
Known Issues
- Some animations might not sync correctly with game states.
- Rare cases of overlapping tree objects.
How to Test
- Download the build and extract the files.
- Run the executable and test the new features listed above.
- Provide feedback through the issue tracker on GitHub.