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Forest Frontier Pre-release v0.1.0 - beta
Pre-release
Pre-release
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Forest Frontier v0.1.0 - beta
Project: Sim
An AI-controlled entity that follows a daily routine, reacting to external stimuli.
Features
AI
- Day/Night Cycle
- During the day, the entity performs its daily tasks. At night, it retreats to sleep.
- Hunger/Thirst
- Daily activities increase the entity's hunger and thirst levels. Upon reaching a critical level, the entity is driven to seek food and water.
- Work
- The default activity during the day is work. The Sim is a lumberjack: it searches for trees on the map, and once it finds one, it chops it down and brings it to its storage.
Environment
- Tree Respawn
- Each night, a certain number of trees spawn on the map to prevent depletion.
- Water Source
- There is a water source where the entity can drink.
- Food Respawn
- Each night, a certain amount of food spawns, which the entity can search for and collect during the day to feed itself.
UI
- Day/Night Cycle Status
- Hunger/Thirst Status
- Behavior Tree Status Display
- Day Counter in Menu
Additional Features
- Audio Menu
- Manage music volume (effects might be added later).
- Graphics Menu
- Adjust brightness, resolution, and fullscreen settings.
Known Issues
- Some animations might not sync correctly with game states.
- Rare cases of overlapping tree objects.
How to Test
- Download the build and extract the files.
- Run the executable and test the new features listed above.
- Provide feedback through the issue tracker on GitHub.