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Forest Frontier Pre-release v0.1.0 - beta

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@STRANOstudios STRANOstudios released this 06 Jul 21:58
· 42 commits to main since this release
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Forest Frontier v0.1.0 - beta

Project: Sim

An AI-controlled entity that follows a daily routine, reacting to external stimuli.

Features

AI

  • Day/Night Cycle
    • During the day, the entity performs its daily tasks. At night, it retreats to sleep.
  • Hunger/Thirst
    • Daily activities increase the entity's hunger and thirst levels. Upon reaching a critical level, the entity is driven to seek food and water.
  • Work
    • The default activity during the day is work. The Sim is a lumberjack: it searches for trees on the map, and once it finds one, it chops it down and brings it to its storage.

Environment

  • Tree Respawn
    • Each night, a certain number of trees spawn on the map to prevent depletion.
  • Water Source
    • There is a water source where the entity can drink.
  • Food Respawn
    • Each night, a certain amount of food spawns, which the entity can search for and collect during the day to feed itself.

UI

  • Day/Night Cycle Status
  • Hunger/Thirst Status
  • Behavior Tree Status Display
  • Day Counter in Menu

Additional Features

  • Audio Menu
    • Manage music volume (effects might be added later).
  • Graphics Menu
    • Adjust brightness, resolution, and fullscreen settings.

Known Issues

  • Some animations might not sync correctly with game states.
  • Rare cases of overlapping tree objects.

How to Test

  1. Download the build and extract the files.
  2. Run the executable and test the new features listed above.
  3. Provide feedback through the issue tracker on GitHub.