Skip to content

MobHealth 2.4.1 — NeoForge 1.21.11

Choose a tag to compare

@Sablednah Sablednah released this 13 Jul 07:31
· 19 commits to main since this release

A modern NeoForge rewrite of the classic MobHealth plugin. When you damage a mob, MobHealth shows the damage dealt and the mob's remaining health.

Requirements: Minecraft 1.21.11 · NeoForge 21.11.42 · Java 21

Install: drop mobhealth-2.4.1.jar into your mods/ folder (client and/or server). Works server-only, client-only, or both.

Display modes (mix and match)

  • Chat — damage + health message (vanilla-friendly)
  • Action bar — the readout above your hotbar (vanilla-friendly, on by default)
  • Toast — an achievement-style popup showing the weapon that dealt the damage + health (needs the mod on the client)
  • Nameplate — a health bar on the mob's name tag (vanilla-friendly)
  • Boss bar — the top-of-screen widget (vanilla-friendly)
  • Graphical — pixel bars floating above mobs, in SOLID / ROUNDED / SEGMENTED / TAPERED styles (needs the mod on the client)

Highlights

  • Configurable targets: hostile / neutral / passive groups, plus bosses/players toggles and per-entity overrides
  • Audience: attacker-only or everyone nearby
  • Colour-by-health bars, per-group display timers, death timeout
  • Server can enforce any of the client-side graphical options (line-of-sight, size, style, numbers, …)
  • Commands & permissions: /mobhealth reload, /mobhealth toggle, and a LuckPerms-manageable mobhealth.see node
  • Clean per-mode config with readable in-game labels

See the README for the full settings reference and recipes.