MobHealth 2.4.1 — NeoForge 1.21.11
A modern NeoForge rewrite of the classic MobHealth plugin. When you damage a mob, MobHealth shows the damage dealt and the mob's remaining health.
Requirements: Minecraft 1.21.11 · NeoForge 21.11.42 · Java 21
Install: drop mobhealth-2.4.1.jar into your mods/ folder (client and/or server). Works server-only, client-only, or both.
Display modes (mix and match)
- Chat — damage + health message (vanilla-friendly)
- Action bar — the readout above your hotbar (vanilla-friendly, on by default)
- Toast — an achievement-style popup showing the weapon that dealt the damage + health (needs the mod on the client)
- Nameplate — a health bar on the mob's name tag (vanilla-friendly)
- Boss bar — the top-of-screen widget (vanilla-friendly)
- Graphical — pixel bars floating above mobs, in SOLID / ROUNDED / SEGMENTED / TAPERED styles (needs the mod on the client)
Highlights
- Configurable targets: hostile / neutral / passive groups, plus bosses/players toggles and per-entity overrides
- Audience: attacker-only or everyone nearby
- Colour-by-health bars, per-group display timers, death timeout
- Server can enforce any of the client-side graphical options (line-of-sight, size, style, numbers, …)
- Commands & permissions:
/mobhealth reload,/mobhealth toggle, and a LuckPerms-manageablemobhealth.seenode - Clean per-mode config with readable in-game labels
See the README for the full settings reference and recipes.