Releases: Sablednah/MobHealth-NeoForge
Release list
MobHealth 2.5.1 — loads on the whole NeoForge line
A modern NeoForge rewrite of the classic MobHealth plugin. When you damage a mob, MobHealth shows the damage dealt and the mob's remaining health.
Three Minecraft versions this release — pick the jar that matches yours.
| Minecraft | NeoForge | Java | File |
|---|---|---|---|
| 1.21.11 | any 21.11 | 21 | mobhealth-2.5.1+mc1.21.11.jar |
| 26.1.2 | any 26.1 | 25 | mobhealth-2.5.1+mc26.1.2.jar |
| 26.2 | any 26.2 | 25 | mobhealth-2.5.1+mc26.2.jar |
Drop the jar into your mods/ folder (client and/or server). Works server-only, client-only, or both.
Loads on the whole NeoForge line, not one build of it
2.5.0's jars asked for the exact NeoForge build they were compiled against or newer — the 1.21.11 jar refused to start on NeoForge 21.11.41, for no reason at all, since nothing in MobHealth uses an API newer than the line itself. Each jar now declares the line it needs rather than the build, so it loads on any NeoForge and any Minecraft within it.
If 2.5.0 told you it needed a newer NeoForge than the one you run, this is the release that fixes it. Nothing else about the mod changed — same features, same config.
Damage numbers are twice the size by default
At the old default the number was vanilla font size on a mob eight blocks away, which is the size it is easiest to miss entirely. [damageIndicators] scale now defaults to 2.0.
This is a client setting, so an existing config/mobhealth-client.toml keeps whatever you already had — the new default only applies to fresh installs. To take it on an existing one, set scale = 2.0 under [damageIndicators], or move the slider in Mods → MobHealth → Config.
Everything else
Unchanged from 2.5.0, which added damage indicators and 26.1/26.2 support. Seven display modes — chat, action bar, toast, nameplate, boss bar, graphical bars, and floating damage numbers — with per-group and per-entity targeting; four of them work for vanilla clients with the mod on the server alone.
⚠ The 26.1.2 and 26.2 jars have still had far less play-testing than the 1.21.11 one. If something looks wrong, please open an issue.
See the README for the full settings reference and recipes.
MobHealth 2.5.0 — damage indicators · 1.21.11, 26.1.2, 26.2
A modern NeoForge rewrite of the classic MobHealth plugin. When you damage a mob, MobHealth shows the damage dealt and the mob's remaining health.
Three Minecraft versions this release — pick the jar that matches yours.
| Minecraft | NeoForge | Java | File |
|---|---|---|---|
| 1.21.11 | 21.11.42+ | 21 | mobhealth-2.5.0+mc1.21.11.jar |
| 26.1.2 | 26.1.2.95+ | 25 | mobhealth-2.5.0+mc26.1.2.jar |
| 26.2 | 26.2.0.59+ | 25 | mobhealth-2.5.0+mc26.2.jar |
Drop the jar into your mods/ folder (client and/or server). Works server-only, client-only, or both.
New: damage indicators
The seventh display mode, and the first that reports the hit rather than the state. Each blow throws a red number into the world where it landed; it drifts upward and fades over about a second, and the killing blow is drawn bold, larger and amber.
- Follows the same rules as every other mode — target groups, per-entity overrides, audience, permissions and your own
/mobhealth toggle. - Twelve client-side options: size, lifetime, rise distance, scatter, draw distance, minimum damage, cap on how many are on screen at once, both colours, and hearts instead of health points.
- Two server-side options: a
minDamagefloor so poison and thorns don't fill the screen, and whether to flag the killing blow.
Needs MobHealth on both sides. Unlike the graphical bars, the number genuinely only exists on the server — a client sees health drop, but a drop is not a hit, and absorption, regeneration and healing all move the same number.
26.1 and 26.2 support
Minecraft is on quarterly calendar versioning now, so MobHealth is built for three lines, one branch each. All three carry the same features and the same mod version; every jar's filename carries the Minecraft version it was built against.
⚠ The 26.1.2 and 26.2 jars are new and have had far less play-testing than the 1.21.11 one. They build clean, load, and pass a dedicated-server boot, but if something looks wrong please open an issue — the rendering pipeline moved twice across those two versions, so the floating bars and damage numbers are the most likely place for a problem.
What each Minecraft drop actually cost, and what it says about carrying three lines, is written up in docs/VERSIONS.md.
Also in 2.5.0
- New mod-list artwork — 26.2 reshaped the mod list to want a small square icon beside the name and a wide banner in the info panel, so MobHealth now declares
iconFile,bannerFileandlogoFile. Older loaders ignore the two keys they don't know. - The Java version tracks Minecraft, not MobHealth — 26.1 ships its own Java 25 runtime, so your launcher handles it.
The other six modes
- Chat — damage + health message (vanilla-friendly)
- Action bar — the readout above your hotbar (vanilla-friendly, on by default)
- Toast — an achievement-style popup showing the weapon that dealt the damage (needs the mod on the client)
- Nameplate — a health bar on the mob's name tag (vanilla-friendly)
- Boss bar — the top-of-screen widget (vanilla-friendly)
- Graphical — pixel bars floating above mobs, in SOLID / ROUNDED / SEGMENTED / TAPERED styles (needs the mod on the client)
See the README for the full settings reference and recipes.
MobHealth 2.4.1 — NeoForge 1.21.11
A modern NeoForge rewrite of the classic MobHealth plugin. When you damage a mob, MobHealth shows the damage dealt and the mob's remaining health.
Requirements: Minecraft 1.21.11 · NeoForge 21.11.42 · Java 21
Install: drop mobhealth-2.4.1.jar into your mods/ folder (client and/or server). Works server-only, client-only, or both.
Display modes (mix and match)
- Chat — damage + health message (vanilla-friendly)
- Action bar — the readout above your hotbar (vanilla-friendly, on by default)
- Toast — an achievement-style popup showing the weapon that dealt the damage + health (needs the mod on the client)
- Nameplate — a health bar on the mob's name tag (vanilla-friendly)
- Boss bar — the top-of-screen widget (vanilla-friendly)
- Graphical — pixel bars floating above mobs, in SOLID / ROUNDED / SEGMENTED / TAPERED styles (needs the mod on the client)
Highlights
- Configurable targets: hostile / neutral / passive groups, plus bosses/players toggles and per-entity overrides
- Audience: attacker-only or everyone nearby
- Colour-by-health bars, per-group display timers, death timeout
- Server can enforce any of the client-side graphical options (line-of-sight, size, style, numbers, …)
- Commands & permissions:
/mobhealth reload,/mobhealth toggle, and a LuckPerms-manageablemobhealth.seenode - Clean per-mode config with readable in-game labels
See the README for the full settings reference and recipes.