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MobHealth 2.5.0 — damage indicators · 1.21.11, 26.1.2, 26.2

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@Sablednah Sablednah released this 26 Aug 22:57
· 6 commits to main since this release

A modern NeoForge rewrite of the classic MobHealth plugin. When you damage a mob, MobHealth shows the damage dealt and the mob's remaining health.

Three Minecraft versions this release — pick the jar that matches yours.

Minecraft NeoForge Java File
1.21.11 21.11.42+ 21 mobhealth-2.5.0+mc1.21.11.jar
26.1.2 26.1.2.95+ 25 mobhealth-2.5.0+mc26.1.2.jar
26.2 26.2.0.59+ 25 mobhealth-2.5.0+mc26.2.jar

Drop the jar into your mods/ folder (client and/or server). Works server-only, client-only, or both.

New: damage indicators

The seventh display mode, and the first that reports the hit rather than the state. Each blow throws a red number into the world where it landed; it drifts upward and fades over about a second, and the killing blow is drawn bold, larger and amber.

  • Follows the same rules as every other mode — target groups, per-entity overrides, audience, permissions and your own /mobhealth toggle.
  • Twelve client-side options: size, lifetime, rise distance, scatter, draw distance, minimum damage, cap on how many are on screen at once, both colours, and hearts instead of health points.
  • Two server-side options: a minDamage floor so poison and thorns don't fill the screen, and whether to flag the killing blow.

Needs MobHealth on both sides. Unlike the graphical bars, the number genuinely only exists on the server — a client sees health drop, but a drop is not a hit, and absorption, regeneration and healing all move the same number.

26.1 and 26.2 support

Minecraft is on quarterly calendar versioning now, so MobHealth is built for three lines, one branch each. All three carry the same features and the same mod version; every jar's filename carries the Minecraft version it was built against.

The 26.1.2 and 26.2 jars are new and have had far less play-testing than the 1.21.11 one. They build clean, load, and pass a dedicated-server boot, but if something looks wrong please open an issue — the rendering pipeline moved twice across those two versions, so the floating bars and damage numbers are the most likely place for a problem.

What each Minecraft drop actually cost, and what it says about carrying three lines, is written up in docs/VERSIONS.md.

Also in 2.5.0

  • New mod-list artwork — 26.2 reshaped the mod list to want a small square icon beside the name and a wide banner in the info panel, so MobHealth now declares iconFile, bannerFile and logoFile. Older loaders ignore the two keys they don't know.
  • The Java version tracks Minecraft, not MobHealth — 26.1 ships its own Java 25 runtime, so your launcher handles it.

The other six modes

  • Chat — damage + health message (vanilla-friendly)
  • Action bar — the readout above your hotbar (vanilla-friendly, on by default)
  • Toast — an achievement-style popup showing the weapon that dealt the damage (needs the mod on the client)
  • Nameplate — a health bar on the mob's name tag (vanilla-friendly)
  • Boss bar — the top-of-screen widget (vanilla-friendly)
  • Graphical — pixel bars floating above mobs, in SOLID / ROUNDED / SEGMENTED / TAPERED styles (needs the mod on the client)

See the README for the full settings reference and recipes.