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GNM Studio v1.3.0

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@Saganaki22 Saganaki22 released this 19 Jul 01:28
· 6 commits to main since this release

GNM Studio v1.3.0

GNM Studio v1.3.0 completes the feature-based app composition refactor and hardens every export path.

Changed

  • Photo, PNG-sequence, WebM, and MP4 exports now render at the exact configured resolution. The stage reframes natively to the export size during rendering instead of stretching or letterboxing the viewport image.
  • The GNM procedural eyes are 25% larger through the eye shader; avatar geometry is unchanged.

Fixed

  • System-FFmpeg MP4 conversion no longer fails on odd viewport dimensions (libx264 "height not divisible by 2"); both the FFmpeg and WebCodecs paths scale and pad to the even export size.
  • Exported WebM files now carry correct duration metadata, so players no longer report a one-second clip.
  • PNG and video exports keep the correct aspect ratio at any viewport size.

Internals

  • Feature-based capture, tracking, recording, export, stage, and output-popout composition with a single shared renderer and crash-safe studio recovery.
  • Deterministic checks for output ownership, pause/resume, fullscreen controls, and the recording pipeline.

Downloads

  • Standard Portable ZIP (recommended): extract the archive and run GNM-Studio-v1.3.0.exe. This unpacked executable generally has the best antivirus compatibility.
  • Portable UPX ZIP: the same standalone app with its executable compressed using UPX. It is a smaller download, but some antivirus products are more suspicious of packed executables.
  • checksums.txt: SHA-256 hashes for verifying both ZIP files.

Neither package uses an installer. Extract the entire ZIP to a writable folder before launching. GNM assets, MediaPipe WASM, and Face Landmarker assets are bundled; Python, CUDA, and a separate model download are not required.