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Releases: Saggre/raymarch-engine

v0.1.0

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@github-actions github-actions released this 05 Sep 15:35
7d20ce3

What's Changed

  • refactor: Remove dead and commented out code by @Saggre in #17
  • docs: Document public API and fix inaccurate summaries by @Saggre in #19
  • feat: Add gradient sky, sun and a flat cloud layer by @Saggre in #21
  • feat: Add a checkerboard floor material by @Saggre in #22
  • fix: Use raw mouse input and read it before game logic by @Saggre in #23
  • feat: Replace flying camera with a first person controller by @Saggre in #24
  • feat: Show a loading screen while the shaders compile by @Saggre in #25
  • perf: Cone epsilon and a material free distance path by @Saggre in #26
  • refactor: Fix apartment state, pinning and name collisions by @Saggre in #27
  • fix: Replace step count occlusion with sampled occlusion by @Saggre in #28
  • feat: Add friction and air acceleration to the movement by @Saggre in #37
  • perf: Give reflections their own budget and unroll occlusion by @Saggre in #30
  • fix: Address review findings on the open stack by @Saggre in #31
  • ui: Add an application icon by @Saggre in #44
  • build: Target 0.1.0 for the next release by @Saggre in #46

Full Changelog: v0.0.2...v0.1.0

v0.0.2

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@github-actions github-actions released this 03 Sep 19:17
dec24d5

What's Changed

  • docs: Add AGENTS.md by @Saggre in #1
  • build: Clean up build configuration by @Saggre in #2
  • fix: Assign correct material and gate specular by @Saggre in #3
  • fix: Correct raymarch shader math by @Saggre in #4
  • fix: Correct GPU resource slots and disposal by @Saggre in #5
  • perf: Drop unused render state by @Saggre in #6
  • fix: Correct quaternion helpers by @Saggre in #7
  • feat: Add showcase scene by @Saggre in #12
  • chore: Integrate the fix series by @Saggre in #11
  • docs: Update preview gif to the showcase scene by @Saggre in #15
  • ci: Add build and release workflow with GitVersion by @Saggre in #16

Full Changelog: 0.0.1...v0.0.2

Rendering preview

Rendering preview Pre-release
Pre-release

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@Saggre Saggre released this 21 Jun 11:56

Open RaymarchEngine.exe to run the rendering demo. You can use WASD to move around, Spacebar to go up, LCTRL to move down.
Press ESC or ALT+F4 to quit the program.