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What's Changed
- refactor: Remove dead and commented out code by @Saggre in #17
- docs: Document public API and fix inaccurate summaries by @Saggre in #19
- feat: Add gradient sky, sun and a flat cloud layer by @Saggre in #21
- feat: Add a checkerboard floor material by @Saggre in #22
- fix: Use raw mouse input and read it before game logic by @Saggre in #23
- feat: Replace flying camera with a first person controller by @Saggre in #24
- feat: Show a loading screen while the shaders compile by @Saggre in #25
- perf: Cone epsilon and a material free distance path by @Saggre in #26
- refactor: Fix apartment state, pinning and name collisions by @Saggre in #27
- fix: Replace step count occlusion with sampled occlusion by @Saggre in #28
- feat: Add friction and air acceleration to the movement by @Saggre in #37
- perf: Give reflections their own budget and unroll occlusion by @Saggre in #30
- fix: Address review findings on the open stack by @Saggre in #31
- ui: Add an application icon by @Saggre in #44
- build: Target 0.1.0 for the next release by @Saggre in #46
Full Changelog: v0.0.2...v0.1.0