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FlatOut 2 VR 1.2
New
- A cockpit: the game's camera inside the car puts you in the driver's seat, with the driver's hands on the steering wheel, the dashboard, the roof, the pillars and the windows around you (the game itself shows none of it there). The first race with the mod starts in the cockpit; C switches the camera as before, and the game keeps your choice.
Cockpit=0gives the game's own view back. - The HUD on the dashboard: in the cockpit the gauges, position, lap, map and the rival's name stand on one band curved round your eyes, laid out the same in every car (a layout of its own for a derby's HUD). The panel keeps the messages, the countdown and the pause menu.
CockpitHud=0puts it all on the panel. - Side mirrors that show what is behind, convex as real ones are, with depth for each eye, until a crash knocks them off. Each mirror in view costs some 0.6-1 ms;
Mirrors=1takes half that,Mirrors=0turns them off. - The windows: their reflections, the sun's glints and their tint, light enough to see through (
CockpitGlass). - Thrown out through the windscreen, you fly on in the driver's head until the car is reset (
EjectView). - Derby: the triangles that show the rivals' damage hang over their cars in the world, on every side, instead of on the HUD panel.
- Move the view against the car with the numeric keypad while held (8 2 4 6 up, down, left, right, + - forward, back; 5 puts it back), e.g. to sit a little lower in the cockpit. It is kept for the next game. Num Lock must be on.
- Recording a video:
Mirror=2shows a steady view on the monitor, cut from the left eye. It follows your head smoothly, with the horizon level, and the HUD shows where it hangs in the headset.
Fixed
- Far-off turn signs no longer show their board through the arrow in crawling bands: the eyes keep depth as 32-bit floats (
FloatDepth). - The drivers' hands turn the wheel smoothly instead of in steps.
- The sun's lens flare no longer shines through the car's roof.
- F9's choice is kept for the next game.
Install: extract the zip into the game folder (where FlatOut2.exe is), pick the runtime in scripts\FO2VR.ini (steamvr by default; Virtual Desktop users: the VDXR path given in the ini), start the runtime, then the game. Works with the GOG and the Steam release. See the README for settings and controls.
Updating from 1.1: replacing scripts\FO2VR.asi is enough: the new settings take their defaults (the cockpit, the mirrors) without lines in your FO2VR.ini. To see and change them, copy them from the new scripts\FO2VR.ini; extracting the whole zip replaces yours, and with it your settings.
Contains the mod (scripts\), Ultimate ASI Loader 9.7.4 (winmm.dll) and DXVK 3.1 (d3d9.dll, 32-bit), with their licenses (the same as in 1.1).