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FlatOut 2 VR 1.5

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@Saikava Saikava released this 23 Oct 10:25
· 2 commits to master since this release

Fixed

  • No sound until the game's window was clicked when the game was started from the headset (or another window was in front): in VR the game's sound now plays whichever window has the focus.

New (both off by default)

  • The engine's vibration. EngineRumble= in scripts\FO2VR.ini ([VR]) makes the engine a light, steady vibration of the VR controllers (an Xbox controller's light motor) while driving, stronger with the revs and the throttle: 0.2-0.5 gives a hum under the crashes' vibration. It needs Force feedback On in the game's Options > Controller options, like the crashes' vibration.
  • Experimental: the steering wheel in your hands. With GrabWheel=1 squeeze a grip with your hand at the cockpit's steering wheel to take hold of it and turn it with your hands (one or both); let go and it comes back to the middle, and the thumbstick steers again. 90 degrees is full lock, as the cockpit's wheel turns (WheelTurn=). The grips then hold the wheel instead of shifting gears. Holding your hands up tires them quickly, so it stays off by default.

Install: extract the zip into the game folder (where FlatOut2.exe is), pick the runtime in scripts\FO2VR.ini (steamvr by default; Virtual Desktop users: the VDXR path given in the ini), start the runtime, then the game. Works with the GOG and the Steam release. See the README for settings and controls.

Updating from 1.4: replace scripts\FO2VR.asi (and scripts\FO2VR-README.md). Your FO2VR.ini can stay: the sound fix needs no setting, and the new settings are off without it; to try them, add EngineRumble=0.3 or GrabWheel=1 under [VR] (the new ini in the zip has them, with their descriptions). From 1.3.1 or earlier, see the notes of 1.4 and 1.3.

Contains the mod (scripts\), Ultimate ASI Loader 9.7.4 (winmm.dll) and DXVK 3.1 (d3d9.dll, 32-bit), with their licenses (the same as in 1.4).