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ROZ Overlay & Real-Time Telemetry Companion v1.9.2

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@Samuel23 Samuel23 released this 09 Sep 20:57
· 3 commits to main since this release

What's new in v1.9.2

Combat metrics were blank for casters. Every number a Magician, Priest or any other skill-based character put on screen went uncounted: damage dealt, best hit and DPS all read zero for an entire session while the character was killing things perfectly well. Only ordinary melee attacks were ever counted.

Damage taken was blank for everyone, for the same reason, and now reads correctly.

Multi-hit skills are now reported the way the game shows them. A ten-bolt Fire Bolt that does 8,080 damage counts 8,080 towards the session total and 808 as the best hit, because 808 is the number that appeared over the monster. The old reading would have claimed a best hit nobody ever saw.

Released builds are now timestamped when they are signed. They were not, because a self-signed certificate always reports its chain as untrusted and the build read that as the timestamp having failed, then re-signed the file and stripped the good timestamp back off. Without one, a signature stops verifying the day the certificate expires.

The published dashboard now carries the version it was released with instead of whatever was last typed into it by hand.


Integrity

file size SHA-256
ROZ_Overlay.exe 13.1 MB d6542eb70a4f94649733d67ee851a34549de9cc85b374841841fbdbf9e9037bf
ro_data.bin 15.6 MB befc853606f4a79180acc074b60573b387720b967e3d98442fb9fe34c98c8a52

The same hashes ride along as SHA256SUMS.txt, which is the file every checksum tool expects to be handed - and unlike this page, it is not editable after the fact by anyone with write access. verify_download.ps1 in the zip does the check for you.


Installation

Download ROZ_Overlay_v1.9.2.zip (or ROZ_Overlay.exe and ro_data.bin together in the same folder) and run ROZ_Overlay.exe.

An existing install can take this through Check for Updates.