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ROZ Overlay & Real-Time Telemetry Companion v1.9.2
What's new in v1.9.2
Combat metrics were blank for casters. Every number a Magician, Priest or any other skill-based character put on screen went uncounted: damage dealt, best hit and DPS all read zero for an entire session while the character was killing things perfectly well. Only ordinary melee attacks were ever counted.
Damage taken was blank for everyone, for the same reason, and now reads correctly.
Multi-hit skills are now reported the way the game shows them. A ten-bolt Fire Bolt that does 8,080 damage counts 8,080 towards the session total and 808 as the best hit, because 808 is the number that appeared over the monster. The old reading would have claimed a best hit nobody ever saw.
Released builds are now timestamped when they are signed. They were not, because a self-signed certificate always reports its chain as untrusted and the build read that as the timestamp having failed, then re-signed the file and stripped the good timestamp back off. Without one, a signature stops verifying the day the certificate expires.
The published dashboard now carries the version it was released with instead of whatever was last typed into it by hand.
Integrity
| file | size | SHA-256 |
|---|---|---|
ROZ_Overlay.exe |
13.1 MB | d6542eb70a4f94649733d67ee851a34549de9cc85b374841841fbdbf9e9037bf |
ro_data.bin |
15.6 MB | befc853606f4a79180acc074b60573b387720b967e3d98442fb9fe34c98c8a52 |
The same hashes ride along as SHA256SUMS.txt, which is the file every checksum tool expects to be handed - and unlike this page, it is not editable after the fact by anyone with write access. verify_download.ps1 in the zip does the check for you.
Installation
Download ROZ_Overlay_v1.9.2.zip (or ROZ_Overlay.exe and ro_data.bin together in the same folder) and run ROZ_Overlay.exe.
An existing install can take this through Check for Updates.