Skip to content
Lukas Snoek edited this page May 26, 2023 · 10 revisions

Welcome to the metahuman-animator wiki! The metahuman-animator project is a proof-of-concept to leverage Unreal and the MetaHuman framework to render face/body stimuli for psychophysics research. This wiki outlines the progress made on this endeavour.

Requirements

To render MetaHuman stimuli using Unreal, you need the following software/libraries/plugins:

  • Unreal Engine (version 5.1, as the MetaHuman plugin is only available for 5.1); download via the Epic Games launcher
  • MetaHuman plugin (only necessary if you want to create MetaHumans from 3D scans/data)

Note that Unreal Engine is available cross-platform (Windows, Linux, Mac) but the MetaHuman plugin is only available for Windows! Also, be aware that Unreal Engine takes up a lot of your hard disk storage (on my laptop, it was about 50GB).

Also, if you want to use Unreal's Python API (i.e., control Unreal Engine through Python commands), I recommend to do so via the VSCode editor in combination with the Unreal Engine Python plugin for VSCode (by Nils Soderman). Using this plugin is way more convenient than copy-pasting code into Unreal's Python cmd console.

Conceptual workflow

Clone this wiki locally