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Lukas Snoek edited this page May 26, 2023
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Welcome to the metahuman-animator wiki! The metahuman-animator project is a proof-of-concept to leverage Unreal and the MetaHuman framework to render face/body stimuli for psychophysics research. This wiki outlines the progress made on this endeavour.
Requirements
To render MetaHuman stimuli using Unreal, you need the following software/libraries/plugins:
Unreal Engine (version 5.1, as the MetaHuman plugin is only available for 5.1); download via the Epic Games launcher
MetaHuman plugin (only necessary if you want to create MetaHumans from 3D scans/data)
Note that Unreal Engine is available cross-platform (Windows, Linux, Mac) but the MetaHuman plugin is only available for Windows! Also, be aware that Unreal Engine takes up a lot of your hard disk storage (on my laptop, it was about 50GB).
Also, if you want to use Unreal's Python API (i.e., control Unreal Engine through Python commands), I recommend to do so via the VSCode editor in combination with the Unreal Engine Python plugin for VSCode (by Nils Soderman). Using this plugin is way more convenient than copy-pasting code into Unreal's Python cmd console.