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Unreal Engine (manual)

Lukas Snoek edited this page Jun 2, 2023 · 2 revisions

Before learning how to control Unreal Engine (UE) through its Python API, it's probably best to learn how to use it manually. Here, I document the way I use UE to load, transform, and render MetaHumans, which is to say that it might not be the best/optimal way of doing so.

The first thing to do after loading the Unreal Editor is to create or load an Unreal Project. A Project is basically a set of Levels (could be just one) which contain other Assets (like lights, objects, surfaces, etc).

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