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Credits

Edward Teach edited this page Apr 10, 2024 · 1 revision

This section is dedicated to acknowledging and expressing gratitude towards the individuals and resources that have significantly contributed to the development and refinement of the TerraPrime Landscape AutoMaterial plugin:

  • CGDealers & Unreal Sensei: A heartfelt thank you goes out to CGDealers and Unreal Sensei for their outstanding YouTube tutorials which have greatly influenced our understanding of landscape materials and best practices within Unreal Engine. Their tutorials serve as a cornerstone for learning and inspiration within the Unreal Engine community. Additionally, Unreal Sensei's Blueprints Master Class has provided in-depth knowledge crucial for advancing our plugin's functionality.
  • Shad0w73: The author of the community tutorial on Landscape With Macro Variations for UEFN, has provided invaluable insights into utilizing macro variations to reduce texture tiling and enhance landscape realism. This guidance has played a pivotal role in the development of TerraPrime’s texturing capabilities. More details can be found on Epic Developer Community Forums and the Epic Games Developer Community page.
  • Rodrigo Villani: We extend our thanks to Rodrigo Villani for his enlightening tutorial on triplanar projection, which has greatly contributed to TerraPrime’s enhanced texturing techniques. His step-by-step approach has made complex concepts more accessible to developers of all skill levels. The tutorial can be viewed here.
  • Jan 'Schnett' Schneider: Our appreciation goes to Jan 'Schnett' Schneider for the cell bombing/texture variation project. The techniques and methodologies provided have been essential in minimizing texture repetition, thereby significantly improving the visual quality of landscapes in TerraPrime. Explore his contributions on GitHub and ArtStation.
  • AmbientCG (Lennart Demes): Special recognition is extended to AmbientCG and Lennart Demes for their extensive collection of public domain textures. These high-quality, seamless textures, available in up to 8K resolution, have been instrumental in creating realistic and detailed landscapes within TerraPrime. All textures are provided under the Creative Commons CC0 License, offering incredible freedom for commercial and personal projects. Explore the vast collection and learn more about the license on AmbientCG.

By leveraging these resources and learning from these industry experts, TerraPrime has been able to provide an enhanced experience for Unreal Engine users, enabling them to create stunning, realistic landscapes with greater efficiency and artistic freedom.

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