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v0.11.42

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@SeniorStackOverflow SeniorStackOverflow released this 21 Oct 15:31
· 2 commits to main since this release

Vehicle guns turn for everyone

  • A joined player's vehicle gun (the AI companion's or a friend's) now turns on the host and on the other players, and so does the gunner's body. Before, the game had no way to send it in co-op: the gun stayed fixed to the car while the bullets went out sideways.

AI companion

  • Its copy of a car no longer freezes after the car stood still for a while. It froze because a shared counter wrapped; the gun then saw enemies 170 m off instead of 46 m and never fired.
  • Shoots a soldier behind a mounted machine gun: it aims at the part of him its gun can reach and uses the sights for small targets far off. It also shoots back while falling back (up to 30 m) and from cover, and no longer runs from a ground machine gun as from a truck's.
  • Its body faces where it shoots on the host.

Sound

  • The sound watch now restarts the sound in about 5 s when FMOD plays but nothing comes out of the game. It was 15 s before.
  • Paused or muted sound groups are set right at once.
  • Alt+Tab no longer counts as a fault.
  • When the sound stops it logs what FMOD shows, so a silence can be traced.

Same version for everyone who plays together (0.11.42); the launcher updates itself.

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