Releases: Serial-Developer/nonogram-archipelago
Release list
Nonopelagram v1.0.2
Requires Archipelago 0.6.7 or newer.
Fixed
- Multiworld logic: difficulty tiers and the goal are now gated behind the Wallet Upgrade items the player actually receives. Paid-difficulty seeds with wallets in the pool previously left the world fully open, which could place another world's progression behind locations the player could not yet afford and make a seed unwinnable.
- Replaced an over-strict beatability guard that rejected winnable seeds: it collapsed the starting wallet level and pooled wallets into a single cap and ignored that wallet levels above wallets_in_pool are bought in-shop with farmed coins.
- Localization: English (and other non-French) players no longer see hardcoded French text in the shop / purchase notices, the flawless-streak line, the items-sent / checks-unlocked counters and the difficulty-progression messages; these now resolve through the locale files.
Changed
- Hint Reveal is reclassified from progression to useful (it never gated a location); its item group is renamed from "Progression" to "Hints".
- Wallet Upgrade is promoted to progression only when a wallet gate actually applies to the seed; otherwise it stays useful.
Added
- Universal Tracker support: the world can be re-generated from slot_data alone (interpret_slot_data + ut_can_gen_without_yaml), so trackers report the correct in-logic locations and reveal the higher difficulty tiers as Wallet Upgrades are received.
Internal
- Manifest world_version bumped to 1.0.2; Serial-Developer added to authors.
Nonopelagram v1.0.1
Nonopelagram v1.0.1
First full release. Highlights since the v1.0.0 pre-release:
Client / UX
- English & French localization - the entire interface is translated, with an in-app language switcher in Settings (auto-detects your browser language on first load, remembered via cookie).
- Responsive, mobile-ready layout - horizontal tabs replaced by a burger menu + slide-in drawer; an on-screen D-pad to move a cursor and place marks; the board now always fits the viewport at any size with no scrolling.
- Third cell state "?" - a maybe/template mark that never costs a life (middle-click on desktop, or the Mode toggle on mobile).
- Navigation aids - the active row, column and their clues highlight while you move with the D-pad (toggle in Settings > Behaviour).
- Game Log chat - send messages and Archipelago commands (
!hint,!help, ...) straight from the Game Log tab. - Per-theme completed-clue colors for clear, legible "done" hints.
Archipelago / economy
- Last-played grid restored on connect (cross-device resume).
- Proportional item pool - Hint Reveal / Coin Bundle / Random Cell Solve are distributed automatically (10:15:3) across the remaining checks; the three
*_in_pooloptions were removed. - Coin Bundle default raised to 50 (low / normal / high / custom choice); shop Temporary Hint Reveal and Random Cell Solve prices set to 15.
Fixes
- Theme and language dropdowns no longer get clipped by the Settings panel or hidden behind other panels (teleported to body + fixed positioning).
Install
Download nonopelagram.apworld below and install it via the Archipelago Launcher (Install APWorld). Requires Archipelago 0.6.7+.
Play in your browser (no install): https://serial-developer.github.io/nonogram-archipelago/
v1.0.0
Nonopelagram v1.0.0
This release continues the Nonogram Archipelago world originally created by StefanDucharme. All credit for the base game and its first Archipelago integration goes to StefanDucharme -- Nonopelagram picks up that foundation and grows it into a full, economy-driven multiworld experience.
Built on top of StefanDucharme's Nonogram. Requires Archipelago 0.6.7+.
Carried over from the original
The core picross gameplay and Archipelago hookup that StefanDucharme built remain the heart of the game -- same puzzles, same satisfying clears.
What this release brings
- Server-authoritative economy -- coins, lives, hearts (incl. Zelda-style quarter hearts), wallet level, flawless streaks and in-progress health are saved to the Archipelago data storage. They survive reconnects and follow you across devices, each item counted exactly once.
- Shop upgrades as multiworld checks -- pooled wallet and heart-container slots send checks and show the scouted item (icon, name, classification, recipient) from the moment you connect.
- More checks & items -- completions per grid size (5x5 -> 20x20), first-line checks, coin milestones, flawless (no-mistake) checks (per size + streak + total); Hints, Extra Lives, Coin Bundles, Solve-Random-Cell tokens, Wallet Upgrades, Heart Containers.
- Gameplay depth -- difficulty progression with optional tier-gating, a lives system (restore-on-clear, unlimited-lives, shop heal), Zelda-style heart containers, and flawless tracking with an on-screen win-streak indicator.
- Death Link -- a single 3-way option:
off/on(lose all lives) /damage(lose a single heart). - Goal -- clear the configured number of puzzles, with a collapsible per-size breakdown.
- Client polish -- a reworked Checks tab (per-size sections + goal panel), purchase/claim notifications, coin icons on every price, and clues aligned to the centres of their rows/columns.
Install
- Grab
nonopelagram.apworldfrom this release. - Drop it into your Archipelago
custom_worlds/folder. - Create a YAML (the built-in Options Creator works), generate, and connect through the Nonopelagram web client.
Known limitations
- The client is not yet mobile-responsive (next on the roadmap).
Credits
- Original Nonogram & Archipelago integration: Stefan Ducharme
- v1.0.0 additions: https://github.com/Serial-Developer
Full technical changelog: see CHANGELOG.md.