Requires Archipelago 0.6.7 or newer.
Fixed
- Multiworld logic: difficulty tiers and the goal are now gated behind the Wallet Upgrade items the player actually receives. Paid-difficulty seeds with wallets in the pool previously left the world fully open, which could place another world's progression behind locations the player could not yet afford and make a seed unwinnable.
- Replaced an over-strict beatability guard that rejected winnable seeds: it collapsed the starting wallet level and pooled wallets into a single cap and ignored that wallet levels above wallets_in_pool are bought in-shop with farmed coins.
- Localization: English (and other non-French) players no longer see hardcoded French text in the shop / purchase notices, the flawless-streak line, the items-sent / checks-unlocked counters and the difficulty-progression messages; these now resolve through the locale files.
Changed
- Hint Reveal is reclassified from progression to useful (it never gated a location); its item group is renamed from "Progression" to "Hints".
- Wallet Upgrade is promoted to progression only when a wallet gate actually applies to the seed; otherwise it stays useful.
Added
- Universal Tracker support: the world can be re-generated from slot_data alone (interpret_slot_data + ut_can_gen_without_yaml), so trackers report the correct in-logic locations and reveal the higher difficulty tiers as Wallet Upgrades are received.
Internal
- Manifest world_version bumped to 1.0.2; Serial-Developer added to authors.