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Void Strike 65 v0.2.0
Pre-release
Pre-release
⚠ Does not boot on real hardware: this ATR stops on a red screen during loading on a real Atari (it only runs in emulators with an accelerated SIO routine); use v0.2.3 or later.
⚠ Nie uruchamia się na prawdziwym sprzęcie: ten ATR zatrzymuje się na czerwonym ekranie podczas ładowania na prawdziwym Atari (działa tylko w emulatorach z przyspieszoną procedurą SIO); użyj v0.2.3 lub nowszej.
Void Strike 65 v0.2.0 (pre-release)
Vertical space shooter for the Atari 65XE/130XE (PAL), by Setech Game Studio.
Milestone M2 on the way to 1.0 (12 levels with bosses). This build contains level 1.
What's new
- The sky changes with each sector: the star colour shifts between white, allied steel and yellow, so every sector has its own mood.
- Enemy variants: the level data can re-skin a wave of fighters. In level 1, the last wave of sector 3 brings Wingman escorts in a new livery.
- The engine is ready for per-level enemy weapon looks and more fighter variants, which later levels will use.
Known issues
- Only level 1: no boss and no level-to-level campaign yet.
- If the player dies while a shot is over a debris piece, the debris can vanish for one frame.
- RESET reboots the disk and returns to the title screen.
- Tested mainly in the atari800 emulator; real-hardware testing is ongoing.
How to play
- atari800: atari800 -xe -pal void-strike-65-v0.2.0.atr
- Altirra: 65XE or 130XE, PAL, boot the ATR.
- Real hardware: SIO2SD or a disk drive; BASIC may be on or off.
- Joystick in port 1, fire button to shoot.
License
- Code: MIT (https://github.com/Setech-pl/void-strike-65/blob/v0.2.0/LICENSE)
- Game content and the ATR as a whole: CC BY-NC-SA 4.0 (https://github.com/Setech-pl/void-strike-65/blob/v0.2.0/LICENSE-ASSETS)
- Third-party notes: https://github.com/Setech-pl/void-strike-65/blob/v0.2.0/THIRD_PARTY_NOTICES.md
SHA-256 (void-strike-65-v0.2.0.atr): 04943660e05a380678c4bf6197810588f81772b8be3b9eca049c2da7f86386e8