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Void Strike 65 v0.2.2 — the first boss

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@Setech-pl Setech-pl released this 08 Oct 01:27
· 458 commits to main since this release

⚠ Does not boot on real hardware: this ATR stops on a red screen during loading on a real Atari (it only runs in emulators with an accelerated SIO routine); use v0.2.3 or later.

⚠ Nie uruchamia się na prawdziwym sprzęcie: ten ATR zatrzymuje się na czerwonym ekranie podczas ładowania na prawdziwym Atari (działa tylko w emulatorach z przyspieszoną procedurą SIO); użyj v0.2.3 lub nowszej.

Checkpoint pre-release on the way to v0.3.0 (milestone M5: loading platform and bosses). Level 1 now ends in a full boss fight.

What's new since v0.2.1

  • First boss: Blockade Breaker. A layered fortress drifting across the top of the screen. Shoot away its armour plates to expose the guns behind them; the boss falls when its last weapon is destroyed. Every destroyed module scores, and every third one drops a booster capsule.
  • Boss lasers. A projector tower charges with a flickering, widening warning line, then fires a beam straight down. Destroying the plate in front of it makes it fire at once, so expose it, dodge, then finish it. At most two beams at a time.
  • Loading and summary screens at the start of a game and after the level, with your statistics and best score saved to the disk.
  • Disk safety. The game saves only to its own disk and checks every block it loads; a foreign or damaged disk stops on a "WRONG DISK" / "DISK READ FAILED" screen instead of crashing or being written to.
  • New palette. Your shots are mint; enemies and their explosions are magenta, with small white-cored break-ups.
  • Shorter level 1 before the boss; the MEDIUM boss fight lasts about one and a half to two minutes.
  • Many timing, robustness and test-coverage fixes, including all findings of an independent cross-model code audit that affect the game.

Known issues

  • Your shots can disappear in the dark strip under the boss before reaching the turrets.
  • After the capital ship, level 1 has no Light enemy waves yet.
  • On the loading screen, the radio-chatter placeholder line overlaps the statistics.
  • Difficulty is not tuned yet (balancing is planned for a later milestone).

How to play

Download void-strike-65.atr and boot it as drive 1 on a PAL Atari 65XE/800XL (64 KB) or in an emulator, e.g. atari800 -xe -pal -nobasic void-strike-65.atr. The game saves your best score to the disk, so play a copy.

Code: MIT (LICENSE). Game content: CC BY-NC-SA 4.0 (LICENSE-ASSETS).