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v1.2.3

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@ShaneMcGovernIE ShaneMcGovernIE released this 09 Aug 02:05
· 6 commits to main since this release

Changelog

1.2.3 - 2026-08-09

Fixed

  • Fixed stretched, screen-spanning overworld NPC shadows on Android by guarding zero-length camera-ray normalization in the mobile shader.
  • Kept NPC contact shadows grounded and stable with camera-ward depth bias and pixel-quantized placement.
  • Replaced animated NPC shadow silhouettes with fixed contact-shadow blobs so animation frames, mirroring, and jump lift cannot stretch or shimmer shadows.
  • Removed the DEBUG option from the in-game options menu.