Releases: ShaneMcGovernIE/potato_voxel
Releases · ShaneMcGovernIE/potato_voxel
Release list
v1.3.0
Building voxel performance improvements and SELECT quality-lock fix.\n\n- Faster building placement via anchor-tile indexing.\n- Lower model-generation overhead through atlas shade caching and dense voxel storage.\n- Preserved geometry, shading, UVs, shadows, seams, and build-budget behavior.\n- SELECT no longer changes the Voxel graphics quality ladder.
v1.2.4
Fixed performance regressions in POTATO Mode. Removed the DEBUG option from the in-game OPTIONS menu; diagnostics remain available only through benchmark instrumentation.
v1.2.3
Changelog
1.2.3 - 2026-08-09
Fixed
- Fixed stretched, screen-spanning overworld NPC shadows on Android by guarding zero-length camera-ray normalization in the mobile shader.
- Kept NPC contact shadows grounded and stable with camera-ward depth bias and pixel-quantized placement.
- Replaced animated NPC shadow silhouettes with fixed contact-shadow blobs so animation frames, mirroring, and jump lift cannot stretch or shimmer shadows.
- Removed the DEBUG option from the in-game options menu.