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v1.3.0

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@ShaneMcGovernIE ShaneMcGovernIE released this 09 Aug 23:55
· 1 commit to main since this release

Building voxel performance improvements and SELECT quality-lock fix.\n\n- Faster building placement via anchor-tile indexing.\n- Lower model-generation overhead through atlas shade caching and dense voxel storage.\n- Preserved geometry, shading, UVs, shadows, seams, and build-budget behavior.\n- SELECT no longer changes the Voxel graphics quality ladder.