Skip to content

1.4.4

Choose a tag to compare

@github-actions github-actions released this 12 Aug 22:45
b02cbc6

Fixed

  • Mediatek/Mali devices: every voxel rung now uses the HIGH shadow path
    (the sprite-layer map) instead of the flat contact-blob fallback. The
    fallback path is what froze the screen on the last frame (the game kept
    running behind it) and dropped the player's shadow on MEDIUM/LOW/POTATO/
    CUSTOM -- the exact rungs that break are the ones HIGH's configuration
    never touches, and users confirmed HIGH works. The decal pass is also
    now crash-proofed so a failing decal can no longer freeze a frame on any
    device.