fix(🤖): fail gracefully if the OpenGL context can't be created#3950
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…reated On Android 10 devices with PowerVR GE8320 GPUs (Redmi 9C/9A, Oppo A15, Realme C11, ...), EGL context/surface creation can fail and the null result was dereferenced in gl::Context::makeCurrent and OpenGLWindowContext, crash-looping the app with SIGSEGV on the first <Canvas> render. Check every EGL creation result, log the error, and skip rendering instead of crashing. Fixes #3793 Relates to #3156 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Fixes #3793
Relates to #3156