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EDAA v0.1.0 - first preview

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@Siegfried-Origin Siegfried-Origin released this 11 Oct 11:03
· 13 commits to master since this release

EDAA adds Temporal Anti-Aliasing (TAA) to Elite Dangerous Odyssey (DX11) as a ReShade add-on. No game file is modified: uninstalling removes it completely.

Features

  • TAA with sub-pixel camera jitter and camera motion vectors, enabled by default.
  • Sharp HUD: the resolve runs before the cockpit HUD and holograms, so they are neither blurred nor jittered.
  • Own vehicle handling: the cockpit and SRV interior use the game's own stencil mask, so they do not ghost when you turn.
  • Maps and menus: TAA pauses automatically on the system map and loading screens, and stays active in the main menu hangar.
  • Anti-flicker: decals, light volumes and glows are jittered with the scene (no z-fighting on station signs and lamps), and HDR compression keeps high-contrast edges stable.
  • Settings saved between launches, with a Reset to defaults button. Advanced settings are tucked away in a collapsed section.

Installation

  1. Download EDAA-Setup-0.1.0.exe and run it.
  2. The installer finds your game (Steam, Epic or Frontier launcher) and checks for ReShade 6.8+ with full add-on support. If needed, it downloads the official ReShade add-on setup from reshade.me (SHA-256 verified) and installs it for DXGI.
  3. Launch the game. Press Home to open ReShade and check the EDAA tab. Ctrl+Shift+T toggles TAA.

Manual install: copy EDAA.addon64 from the zip next to ReShade's dxgi.dll in Products\elite-dangerous-odyssey-64.

Uninstall

Windows Settings > Apps > EDAA. ReShade is left in place.

Requirements

  • Elite Dangerous Odyssey (DX11 renderer).
  • ReShade 6.8 or later, add-on support build. ReShade's add-on build is officially intended for single-player games: use it at your own risk.
  • Works alongside EDHM and other 3DMigoto mods (d3d11.dll).

Known limitations

  • Particles and transparent effects use camera motion only and may ghost slightly.
  • The HUD and holograms are not anti-aliased (by design, to keep them sharp).
  • The HDR compression default (50) was tuned in stations. Report any odd highlights in space or on planets.

This is a preview: feedback and captures are welcome in the Issues.

Full Changelog: https://github.com/Siegfried-Origin/EDAA/commits/v0.1.0