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EDAA 0.2.0 - First Public Release
Temporal anti-aliasing (TAA) for Elite Dangerous Odyssey, as a ReShade add-on. No game file is modified: uninstalling removes it completely.
Website: https://siegfried-origin.github.io/EDAA/
What it does
EDAA replaces the game's own anti-aliasing with a modern TAA: sub-pixel jittered rendering, motion vectors rebuilt from the game's camera and depth, and a temporal resolve inserted into the game's frame before the HUD, bloom and tonemapping.
- Stable, sharp edges on geometry, thin details and specular highlights: railings, antennas, asteroid fields, station interiors.
- No ghosting when turning, flying, driving the SRV or walking. Your cockpit and SRV interior are handled through the game's own vehicle mask.
- Crisp cockpit HUD and holograms: the TAA runs before them, so they are never blurred.
- No flicker on signs, lamps and decals: they are jittered together with the scene.
- HDR-aware blending: bright edges stay stable against dark surroundings.
- Maps and screenshots handled: TAA pauses on the system map, loading screens and during high-resolution screenshots (Alt+F10), then resumes cleanly.
- On by default, Ctrl+Shift+T to toggle. Settings are saved between launches, with Reset to defaults and a collapsed Advanced section.
Install
- Download and run
EDAA-Setup-0.2.0.exe. - The installer finds the game (Steam, Epic or Frontier launcher) and checks ReShade. If needed, it downloads the official ReShade 6.8.0 with full add-on support from reshade.me (SHA-256 verified) and installs it for the game.
- In the game's graphics options, set anti-aliasing to Off.
- Start the game. Press Home to open ReShade, tab EDAA, to check the status or tune settings.
Manual install: copy EDAA.addon64 from the zip next to ReShade's dxgi.dll in Products\elite-dangerous-odyssey-64.
Uninstall: Windows Settings > Apps > EDAA. ReShade stays installed.
Requirements
- Elite Dangerous Odyssey (64-bit client, DirectX 11).
- ReShade 6.8.0 or newer with full add-on support (installed by the setup if missing).
- Compatible with EDHM and other 3DMigoto mods (
d3d11.dll).
Known limitations
- The cockpit HUD and holograms are not anti-aliased, on purpose, to keep them sharp.
- Particles and other transparent effects may ghost slightly in motion.
- Very thin, very bright details can still shimmer a little.
- On some setups, the EDAA tab may show "resolve point not reached" and TAA stops. If you see it, please open an issue with your
ReShade.logand graphics settings. - ReShade's add-on build is officially intended for single-player games. Elite Dangerous does not block it, but use it at your own discretion.
Changes since 0.1.0
- TAA pauses during high-resolution screenshots (Alt+F10).
- Signs, lamps and light volumes no longer flicker (z-fighting fix).
- Smoother high-contrast edges (HDR compression, default 30).
- Reconstruction filter now off by default.
- Version number shown in the EDAA tab.
Feedback, screenshots and issues are welcome. Fly safe, fly smooth. o7
Full Changelog: v0.1.0...v0.2.0