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EDAA 0.2.0 - First Public Release

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@Siegfried-Origin Siegfried-Origin released this 12 Oct 18:57
· 7 commits to master since this release

Temporal anti-aliasing (TAA) for Elite Dangerous Odyssey, as a ReShade add-on. No game file is modified: uninstalling removes it completely.

Website: https://siegfried-origin.github.io/EDAA/

What it does

EDAA replaces the game's own anti-aliasing with a modern TAA: sub-pixel jittered rendering, motion vectors rebuilt from the game's camera and depth, and a temporal resolve inserted into the game's frame before the HUD, bloom and tonemapping.

  • Stable, sharp edges on geometry, thin details and specular highlights: railings, antennas, asteroid fields, station interiors.
  • No ghosting when turning, flying, driving the SRV or walking. Your cockpit and SRV interior are handled through the game's own vehicle mask.
  • Crisp cockpit HUD and holograms: the TAA runs before them, so they are never blurred.
  • No flicker on signs, lamps and decals: they are jittered together with the scene.
  • HDR-aware blending: bright edges stay stable against dark surroundings.
  • Maps and screenshots handled: TAA pauses on the system map, loading screens and during high-resolution screenshots (Alt+F10), then resumes cleanly.
  • On by default, Ctrl+Shift+T to toggle. Settings are saved between launches, with Reset to defaults and a collapsed Advanced section.

Install

  1. Download and run EDAA-Setup-0.2.0.exe.
  2. The installer finds the game (Steam, Epic or Frontier launcher) and checks ReShade. If needed, it downloads the official ReShade 6.8.0 with full add-on support from reshade.me (SHA-256 verified) and installs it for the game.
  3. In the game's graphics options, set anti-aliasing to Off.
  4. Start the game. Press Home to open ReShade, tab EDAA, to check the status or tune settings.

Manual install: copy EDAA.addon64 from the zip next to ReShade's dxgi.dll in Products\elite-dangerous-odyssey-64.

Uninstall: Windows Settings > Apps > EDAA. ReShade stays installed.

Requirements

  • Elite Dangerous Odyssey (64-bit client, DirectX 11).
  • ReShade 6.8.0 or newer with full add-on support (installed by the setup if missing).
  • Compatible with EDHM and other 3DMigoto mods (d3d11.dll).

Known limitations

  • The cockpit HUD and holograms are not anti-aliased, on purpose, to keep them sharp.
  • Particles and other transparent effects may ghost slightly in motion.
  • Very thin, very bright details can still shimmer a little.
  • On some setups, the EDAA tab may show "resolve point not reached" and TAA stops. If you see it, please open an issue with your ReShade.log and graphics settings.
  • ReShade's add-on build is officially intended for single-player games. Elite Dangerous does not block it, but use it at your own discretion.

Changes since 0.1.0

  • TAA pauses during high-resolution screenshots (Alt+F10).
  • Signs, lamps and light volumes no longer flicker (z-fighting fix).
  • Smoother high-contrast edges (HDR compression, default 30).
  • Reconstruction filter now off by default.
  • Version number shown in the EDAA tab.

Feedback, screenshots and issues are welcome. Fly safe, fly smooth. o7

Full Changelog: v0.1.0...v0.2.0