Repository navigation
EDAA 0.3.0 - DLSS and XeSS
EDAA has now three anti-aliasing methods:
- EDAA TAA (default) - works on any GPU.
- NVIDIA DLAA - DLSS at native resolution, on NVIDIA RTX GPUs.
- Intel XeSS (Native AA) - XeSS at native resolution, on all vendors.
Pick the method in the ReShade overlay (Home > EDAA > Method). Methods that cannot run on your system are greyed out TAA is used instead.
XeSS & DLSS are used in this version for neural AA, not frame scaling or frame generation.
New
- NVIDIA DLAA (DLSS 310.9.1) and Intel XeSS Native AA.
- The installer copies
nvngx_dlss.dllandlibxess.dllnext to the add-on and third-party licenses inProgram Files\EDAA. Uninstalling removes them and keeps ReShade. - EDAA is now released under the MIT license.
Fixes
- The TAA no longer stops ("resolve point not reached") on foot.
- The version number not showing on (0.2.0 showed "0").
Fly safe, fly smooth - CMDR Siegfried Origin o7
Full Changelog: v0.2.0...v0.3.0