Skip to content

EDAA 0.3.0 - DLSS and XeSS

Choose a tag to compare

@Siegfried-Origin Siegfried-Origin released this 13 Oct 15:07
· 3 commits to master since this release

EDAA has now three anti-aliasing methods:

  • EDAA TAA (default) - works on any GPU.
  • NVIDIA DLAA - DLSS at native resolution, on NVIDIA RTX GPUs.
  • Intel XeSS (Native AA) - XeSS at native resolution, on all vendors.

Pick the method in the ReShade overlay (Home > EDAA > Method). Methods that cannot run on your system are greyed out TAA is used instead.

XeSS & DLSS are used in this version for neural AA, not frame scaling or frame generation.

New

  • NVIDIA DLAA (DLSS 310.9.1) and Intel XeSS Native AA.
  • The installer copies nvngx_dlss.dll and libxess.dll next to the add-on and third-party licenses in Program Files\EDAA. Uninstalling removes them and keeps ReShade.
  • EDAA is now released under the MIT license.

Fixes

  • The TAA no longer stops ("resolve point not reached") on foot.
  • The version number not showing on (0.2.0 showed "0").

Fly safe, fly smooth - CMDR Siegfried Origin o7

Full Changelog: v0.2.0...v0.3.0