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The first public release of Effigy: a local game-asset pipeline. A sentence or a picture becomes a textured, rigged, animated 3D model, plus 2D sprite sheets and pixel art, on your own NVIDIA GPU. Nothing goes to the cloud.
What it does
- 3D from a description or a picture: four concepts, each checked for 3D; a clean A-pose redraw; a textured model.
- Game-ready in one click: cleaned, simplified, UV-unwrapped, PBR-baked and checked.
- Auto-rig: the skeleton is fitted and the skin weights painted.
- Animation: 178 ready-made moves, motion from a sentence (text-to-motion) or from a video, and a built-in animation editor with IK, onion skins, motion paths and curves.
- 2D: sprite sheets from your 3D moves, pixel art with a fixed palette, and a pixel editor.
- Export to Godot, Unreal, Unity, the web and 3D printing.
- Commercial-clean: every model and tool allows commercial use of what it makes, and each export carries its credits and licences.
Requirements
- Windows 11 with NVIDIA driver 575 or newer.
- An NVIDIA RTX 40 or 50 series card with 16 GB of VRAM. 12 GB works for the Fast engine, best effort.
- 32 GB of RAM recommended.
- 70 to 160 GB of disk, mostly models. You pick which ones to download.
Install
- Download
Effigy-v0.1.0-win64.zipbelow. - Right-click it → Properties → tick Unblock.
- Unpack it to a short path such as
C:\Effigy. - Double-click
run.bat.
run.bat downloads Python, PyTorch, Blender and the models you choose into that folder. Nothing is installed system-wide, and uninstalling means deleting the folder.
The step-by-step guide is SETUP.md; every page of the app is explained in MANUAL.md. The parts that aren't ready yet are listed in SETUP.md under "What's not ready yet".
Licence: MIT. The Blender scripts in blender_ops/ are GPL-3.0-or-later and run as a separate process. Model licences are listed in licenses.yaml and on the app's Licences page.
SHA-256 of the zip: 24533d5d11a2cd2b8cef78e28d748a4364da45dac0b073b837f2ebb270708480