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[Bug]: Template 1.0.7 and D3DMetal crash #178

Description

@kolochyd

macOS Version

Tahoe (macOS 26)

Apple Silicon or Intel

Apple Silicon

Wrapper Version

Template-1.0.7

Engine

WS12WineSikarugir10.0_3

Application/Game Name

Resident evil 2 remake (dx12 rt version)

Render Used

D3DMetal (Apple silicon & 64-bit only)

Description of problem

When trying to launch Resident evil 2 remake (dx12 version) with "D3DMetal" option checked it crashes right away with D3DError. This only happens when using template 1.0.7. Same game with template 1.0.5 and D3DMetal option works fine, and it shows GPTK 3 in HUD. Trying to launch dx11 version of this game does work, but in template 1.0.7 hud doesn't show it uses GPTK in the HUD while 1.0.5 shows and gives better perfomance

Steps to reproduce

  1. Have some wrapper with 1.0.5 template and a game that runs on dx12 using GPTK
  2. Crearte new wrapper with 1.0.7 template and same game, check the option D3DMetal
  3. Check is GPTK actually utilized through HUD
    ...

Expected behavior

Game runs same as with template 1.0.5

LastRunWine.log

LastRunWine.log

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