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Heavily upgraded handling of PS3 format TXS3 and PSP 3SXT:
Converts Texture(s) dynamically depending on the original input format, either Direct Draw Surface (.dds) or Portable Network Graphics (.png)
Stores the target platform, and original pixel format as filename suffixes. Regardless of custom / edited input format, the suffixes ensure the output is converted to the intended format.
Added support for the various pixel formats of PS3 TextureSet3: DXT1, DXT23, DXT45, ARGB, DRGB
Added support for the various pixel formats of PSP TextureSet3: DXT1, IDTEX4, IDTEX8, 8888
Multi-texture containers support: .txs files can be dumped and built