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Releases: Slenderpi/Pucks

Reduced quality settings

Pre-release

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@Slenderpi Slenderpi released this 21 Jul 04:14
  • Disabled multiple visual settings that are unnecessary for this game, greatly improving performance for lower-end devices.

Developer UI

Developer UI Pre-release
Pre-release

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@Slenderpi Slenderpi released this 23 Jun 05:35

What's Changed

  • OctaPuck now has an octagonal mesh
  • Added some neat developer UI, toggleable with the / key

Full Changelog: v2.0...v2.1

Win/lose, testing of new puck type

Pre-release

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@Slenderpi Slenderpi released this 18 Jun 23:50

What's Changed

  • Architecture restructure for dynamic Puck types by @Slenderpi in #1
  • Win/loss detection is in. A simple UI screen pops up for it
  • Controls are locked after the Player moves a Puck
  • New Puck type, the OctaPuck. Change Puck type in game with P
    • Only one hardcoded level and a filled level are implemented
  • Manual stepping keybind implemented
  • Better object pooling. The pool dynamically grows and shrinks as necessary

Full Changelog: v1.2...v2.0

v1.2

v1.2 Pre-release
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@Slenderpi Slenderpi released this 10 Jun 03:12
  • Slightly better level generation
  • New keybinds +/- for increasing/decreasing level, G for regenerating the current level
  • New level generation warning

Level gen bandaid fix

Level gen bandaid fix Pre-release
Pre-release

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@Slenderpi Slenderpi released this 08 Jun 01:45
  • Applied a temporary brute-force fix to level generation so that the final generated level is solvable

First playable build

First playable build Pre-release
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@Slenderpi Slenderpi released this 07 Jun 23:48
  • Basic mechanics implemented
  • Basic controls implemented
    • Debug controls implemented
  • Basic visuals implemented
  • Level generation sometimes works, but on higher difficulties, it has a higher chance of creating impossible puzzles
  • Simple sound effects implemented
  • No win/lose condition checking yet