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Releases: Slenderpi/Pucks
Releases · Slenderpi/Pucks
Release list
Reduced quality settings
- Disabled multiple visual settings that are unnecessary for this game, greatly improving performance for lower-end devices.
Developer UI
What's Changed
- OctaPuck now has an octagonal mesh
- Added some neat developer UI, toggleable with the / key
Full Changelog: v2.0...v2.1
Win/lose, testing of new puck type
What's Changed
- Architecture restructure for dynamic Puck types by @Slenderpi in #1
- Win/loss detection is in. A simple UI screen pops up for it
- Controls are locked after the Player moves a Puck
- New Puck type, the OctaPuck. Change Puck type in game with P
- Only one hardcoded level and a filled level are implemented
- Manual stepping keybind implemented
- Better object pooling. The pool dynamically grows and shrinks as necessary
Full Changelog: v1.2...v2.0
v1.2
Level gen bandaid fix
- Applied a temporary brute-force fix to level generation so that the final generated level is solvable
First playable build
- Basic mechanics implemented
- Basic controls implemented
- Debug controls implemented
- Basic visuals implemented
- Level generation sometimes works, but on higher difficulties, it has a higher chance of creating impossible puzzles
- Simple sound effects implemented
- No win/lose condition checking yet