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Weapons of Miracle

Sleys edited this page Jul 31, 2026 · 1 revision

Solar & Demon Mark Particles (Weapons Of Miracle - 1.20.1 Only)

💡 What's New in v2.2: In older versions, a tag system was used, which caused several problems, such as it not working in NeoForge 1.21.1, or being cumbersome to use in Forge 1.20.1. Now a config JSON file is used!


📁 File Location

Place your configuration files here:
data/<item_namespaces>/wom_configs/<item_id>.json


📄 File Structure & Schema

Field Description Valid Options
demon_mark array Allows configure some aspects of the antitheus passive.
solar_passive array Allows configure particles.

🔄 Matrix (Valid Pairings)

  • allow_antitheus_particles ➡️ It allows the scytha-shaped particles to be generated on your object if it has the demon mark passive.
  • allow_basicAntitheus_particles ➡️ It allows particles to be generated when performing basic attacks if the item has the Antitheus passive.breaks and prevents interaction with some passive or active functions.
  • allow_solar_particles ➡️ It allows you to alter the style of your item when entering Solar Arcana's special mode, determining whether or not the item generates fire particles.

Config Example

For this example, we have a weapon that uses Antitheus' passive ability in addition to the scythe-shaped particles and the particles when attacking.

{
  "demon_mark": {
    "allow_antitheus_particles": true,
    "allow_basicAntitheus_particles": true
  },
  "solar_passive": {
    "allow_solar_particles": false
  }
}

EF: Extended Datapacks

📦 Data

🧰 Core

👁️ Visuals

⚔️ Combat

🗝️ Skill Builder

🛠️ Innate Builder

🗡️ Animation Operations

⚙️ Third-Party

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