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Add Icon to Skill Category
Sleys edited this page Jul 31, 2026
·
1 revision
In Epic Fight, if a weapon category lacks a defined visual icon.
Depending on whether you want users to be able to modify categories locally or bundle them inside your mod, choose one of the following paths:
Use this path if you want the setup to be easily accessible/editable by servers or pack devs.
-
Path:
.minecraft/config/epicfight_edp/skill_builder/category_icon/*.json
Use this path to ship categories natively pre-configured inside your mod jar file or data-driven setup.
-
Path:
./data_driven/<mod_id>/skill_builder/category_icon/*.json
{
"icon_skill_builder": [
{
"item_id": "namespaces:item_id",
"category": "some_category"
}
]
}| Field | Type | Description |
|---|---|---|
icon_skill_builder |
Array | Root array storing all category icons entry objects. |
item_id |
String | The Item registry ID. |
category |
String | The target weapon category to append to the icon. |
- How it works: You map a specific game item to act as the visual icon for a weapon category.
-
⚠️ Override Behavior: ALLOWED. If multiple JSON files define an icon for the exact same category, only one configuration will take priority and be used.
EF: Extended Datapacks
📦 Data
🧰 Core
👁️ Visuals
- Zoom Types
- Weapon Models per Style
- Advanced Swing Trails
- Weapons Passive Particles
- Shader Effects I
- Shader Effects II
- Shader Effects III
⚔️ Combat
🗝️ Skill Builder
🛠️ Innate Builder
- Simple Innate Skills
- Holdable Innate Skills
- Conditional Innate Skills
- Conditional Data Innate Skills
- Conditional Holdable Innate Skills
- Sequential Innate Skills
- Per Combo Innate Skills
- Combo Innate Skills
🗡️ Animation Operations
- Animation Operations
- Animation Properties
⚙️ Third-Party